Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add G1Joshi/Agent-Skills --skill modular-monolithgit clone --depth 1 https://github.com/G1Joshi/Agent-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/g1joshi/agent-skills/modular-monolith)<a href="https://agentmods.dev/skills/g1joshi/agent-skills/modular-monolith"><img src="https://agentmods.dev/badge/skills/g1joshi/agent-skills/modular-monolith/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/g1joshi/agent-skills/modular-monolith"><img src="https://agentmods.dev/badge/skills/g1joshi/agent-skills/modular-monolith.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.01355 |
| Opus 5.5 | $0.00021 | $0.00542 |
| Sonnet 5.5 | $0.00010 | $0.00271 |
| Haiku 4.5 | $0.00005 | $0.00136 |
Grade A, and why
modular-monolith scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Modular Monolith
A Modular Monolith structures a single deployment artifact into discrete, loosely-coupled domain modules with strict encapsulation boundaries, balancing microservice-level separation with monolithic operational simplicity.
When to Use
- Medium-to-Large Engineering Teams: Scaling a codebase across multiple teams without the operational overhead of microservices.
- Single-Deployment Velocity: Retaining simple CI/CD pipelines, single-transaction database migrations, and local Docker setups.
- Clear Domain Boundaries: Preventing spaghetti code by enforcing strict module encapsulation and public API boundaries at compile-time.
- Pre-Microservice Preparation: Architecting systems that can be cleanly sliced into separate microservices later if scaling demands it.
Quick Start
/src
/Modules
/Catalog <-- Public Interface defined here
/Core <-- Internals (Classes, Logic) hidden
/API <-- Public Contracts (DTOs)
/Ordering
/Core
/Shipping
/Core
/Shared <-- Infrastructure, Event Bus
// Communication via In-Process Interfaces or Events
public class OrderService {
private readonly ICatalogModule _catalog; // In-memory reference, but strict contract
public async Task Checkout(string productId) {
var product = await _catalog.GetProduct(productId); // Fast 0ms call
// ...
}
}
Core Concepts
Strict Module Encapsulation & Public API Facades
Modules interact exclusively through explicit public facades; internal repositories, models, and helpers are unexported:
src/modules/
├── billing/
│ ├── internal/ # Private tables, services, entities
│ └── index.ts # Public Interface & Facade ONLY
└── shipping/
├── internal/
└── index.ts
In-Process Domain Events
Modules communicate asynchronously across boundaries using in-memory event buses:
// modules/common/event-bus.ts
import EventEmitter from "events";
export const inProcessBus = new EventEmitter();
// modules/orders/internal/order.service.ts
inProcessBus.emit("order.created", { orderId: "123", customerId: "456" });
// modules/notifications/internal/notification.listener.ts
inProcessBus.on("order.created", (payload) => {
// Executes in same process, decoupled from order module code
});
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed · +1 lines 124a1a0d36f5
- 28d ago Changed · +65 lines · +32 tokens per session c7b658b52e60
- 1mo ago First seen · 91 lines · 20 tokens per session scan A 3516bc2b79c3
modular-monolith is a skill published in the GitHub repository G1Joshi/Agent-Skills (15 stars, last pushed 25d ago), licensed MIT. It adds 52 tokens to every session and 1,355 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
api-and-interface-design
Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or establishing boundaries between frontend and backend.
api-design
Design stable, versioned, self-documenting APIs. Easy to use correctly, hard to use incorrectly. Apply Hyrum's Law from day one.
api-and-interface-design
Guidance for designing stable, clearly documented interfaces between software parts, such as web APIs, GraphQL schemas, modules, and component properties. It covers defining the contract first, limiting accidental dependencies, and planning safe changes.
deprecation-and-migration
A guide for retiring old code, systems, or interfaces and moving users to replacements. Deprecation means marking something as no longer preferred; migration means switching its users safely.
awesome-performance-audit
Read-only performance and reliability audit: event loop, backpressure, memory and CPU, timeouts, retries, queues, Core Web Vitals, bundles, with a verdict. Use when something is slow, memory climbs or latency spikes.
awesome-error-standards
Applies consistent error handling: typed errors, operational vs programmer errors, API error envelopes, HTTP status mapping, user-facing messages. Use when adding or refactoring error handling or designing an error contract.