beat-sync-montage

beat-sync-montage is a skill for Claude Code, Codex from gabrielmoreira/agent-skills-mirror. It costs 81 tokens per session (1,122 once invoked), scanned A, original, MIT.

A workflow for editing video montages so cuts follow music beats while still matching what appears on screen.

In plain words
What is it for?
Use it to plan and build music-driven video montages, including choosing clips and placing cuts on beats.
Why use it?
It avoids cuts that technically match the rhythm but feel repetitive or unrelated to the footage.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan and build music-driven video montages, including choosing clips and placing cuts on beats.

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Install with agentmods
npx agentmods add skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gabrielmoreira/agent-skills-mirror --skill beat-sync-montage
Clone the repo
git clone --depth 1 https://github.com/gabrielmoreira/agent-skills-mirror

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for beat-sync-montage

README.md
[![agentmods](https://agentmods.dev/badge/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage/github.svg)](https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage)
Your own site
<a href="https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage"><img src="https://agentmods.dev/badge/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for beat-sync-montage

Your own site · 80×15
<a href="https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage"><img src="https://agentmods.dev/badge/skills/gabrielmoreira/agent-skills-mirror/beat-sync-montage.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,122 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.01122
Opus 5 $0.00041 $0.00561
Sonnet 5 $0.00016 $0.00224
Haiku 4.5 $0.00008 $0.00112

Measured 3d ago against content hash aa4f43ff2061, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

beat-sync-montage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mirrors/repos/0xsline@OpenChatCut/src/agent/skills/beat-sync-montage/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Beat Sync Montage

Use this workflow when the edit should be driven by music. The failure mode to avoid is a metronome edit: every cut technically lands on a beat, and the result still feels mechanical, tiring, or unrelated to what is on screen.

This workflow decides what to cut and why. It does not re-explain the music tools — when you reach an execution step, follow music-intelligence for analyze_music, music_edit_plan, and sync_cuts_to_music. Load it there.

This is a OpenChatCut-native workflow. Use the current project, source assets, asset-frame inspection, AV/script context, and OpenChatCut editing tools.

When to switch workflows

  • Beat-synced photos on a locked, empty track → music-intelligence handles this directly with music_image_plan. This workflow is for video montage.
  • One long source cut to speech rhythm → long-video-to-shorts.
  • Many clips packaged as highlights without music driving the cut → multi-clips-to-reels.
  • N distinct beat-synced variants from one pool → batch-montage-variants, using this workflow for each cut.

Workflow

  1. Confirm the track is on the timeline and identified. Read the music first: BPM, meter, sections, and energy shape. Use music-intelligenceanalyze_music or inspect_music; never request the CLAP embedding.
  2. Judge whether the material actually suits a beat edit. See references/shot-fitness.md. Footage with no clear motion onset, or whose motion contradicts the music's energy, will not improve by cutting on every beat. Say so instead of forcing it.
  3. Choose the density arc before choosing individual cut points. See references/beat-density.md. Density is a property of the whole piece, not a per-cut decision: a verse and a chorus should not be cut the same way.
  4. Assign content to the music's structure. Map sections to narrative roles — intro to the hook, verse to context, build to escalation, drop/chorus to payoff. Cut density follows that map.
  5. Pick the anchor points first: 3–6 moments where a cut must hit a downbeat or a section boundary because the content has real impact there. See references/beat-density.md. Everything else is filler rhythm between anchors.
  6. Fill between anchors at the density chosen for that section. Do not fill uniformly — uniform filling is what makes an edit feel mechanical.
  7. Reserve breathing room. See references/beat-density.md. A montage that never stops cutting exhausts the viewer and hides the anchors you built in step 5.
  8. Check motion continuity across cuts. See references/shot-fitness.md. Consecutive cuts should not fight each other in screen direction or motion axis unless the collision is deliberate.
  9. Plan with music_edit_plan, show the bounded summary and any cap warning, and get acceptance. Then apply with sync_cuts_to_music and the returned analysisRef. Follow music-intelligence for both.
  10. QA by watching, not by counting. See the rules below. A cut list that is 100% on-beat can still be a bad edit.

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 61 lines · 81 tokens per session scan A aa4f43ff2061

Subscribe to this mod's changes

beat-sync-montage is a skill published in the GitHub repository gabrielmoreira/agent-skills-mirror (17 stars, last pushed yesterday), licensed MIT. It adds 81 tokens to every session and 1,122 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-10.

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