Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gabrielmoreira/agent-skills-mirror --skill create-motion-graphicsgit clone --depth 1 https://github.com/gabrielmoreira/agent-skills-mirrorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/create-motion-graphics)<a href="https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/create-motion-graphics"><img src="https://agentmods.dev/badge/skills/gabrielmoreira/agent-skills-mirror/create-motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gabrielmoreira/agent-skills-mirror/create-motion-graphics"><img src="https://agentmods.dev/badge/skills/gabrielmoreira/agent-skills-mirror/create-motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00097 | $0.06080 |
| Opus 5.5 | $0.00039 | $0.02432 |
| Sonnet 5.5 | $0.00019 | $0.01216 |
| Haiku 4.5 | $0.00010 | $0.00608 |
Grade A, and why
create-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create Motion Graphics
Use this skill when a OpenChatCut task requires a Motion Graphic asset that the agent will author or patch as inline JSX.
This skill is for direct authoring. Do not translate the request into a Gemini prompt or generation brief, and do not call submit_motion_graphic, when this workflow is active.
Even though submit_motion_graphic exists in the tool list, treat it as the generation route, not this one. Ignore that path for MG work; use create_motion_graphic_from_code for new JSX assets and edit_asset for existing MG JSX. If the direct-authoring tools are missing, stop and report that the OpenChatCut tool surface is out of date.
Pass source inline through the asset code tools. Do not stage Motion Graphic code in the OpenChatCut repository, ai-working/, /tmp, a local HTTP server, generated code files, or guessed backend workspace paths.
Core Principles
- Inspect project state when canvas size, fps, existing visual language, placement, or timeline conflicts are not already known.
- Identify the required inputs in Before You Code before authoring JSX.
- Create or update Motion Graphic assets through the available inline-code asset workflow; use current tool schemas for exact payload shapes.
- Place or move assets through the timeline editing workflow when the edit requires timeline placement.
- Re-read project state and verify the visible frame after structural or visual changes.
Before You Code
Before writing JSX, identify only the information needed for this edit:
- Placement: start time, duration, target layer if known, and the target frame the graphic must compose with.
- Role in the edit: what job this Motion Graphic performs in the video.
- Content: exact text, numbers, media, or visual facts that must appear.
- Timing: whether internal motion should sync to speech, music, or a visual event.
- Visual source: user-provided style, project Design Style, brand colors/fonts, or an accepted existing Motion Graphic.
- Editable fields: which text, colors, numbers, booleans, image, or video values should become properties.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +13 lines 12b961c44cc8
- 1mo ago First seen · 297 lines · 97 tokens per session scan A b2b08d1d74ac
create-motion-graphics is a skill published in the GitHub repository gabrielmoreira/agent-skills-mirror (19 stars, last pushed yesterday), licensed MIT. It adds 97 tokens to every session and 6,080 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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