Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Gekkos-tech/agency-os --skill interface-polishgit clone --depth 1 https://github.com/Gekkos-tech/agency-osWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gekkos-tech/agency-os/interface-polish)<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/interface-polish"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/interface-polish/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/interface-polish"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/interface-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00185 | $0.03531 |
| Opus 5 | $0.00093 | $0.01766 |
| Sonnet 5 | $0.00037 | $0.00706 |
| Haiku 4.5 | $0.00018 | $0.00353 |
Grade A, and why
interface-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 217 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Interface Polish
The last 10% that separates "works" from "feels great". Apply these rules to an interface whose layout, palette, and structure are already decided. Do not change the design direction — refine its execution.
Work through the sections as a checklist against the actual code. Fix what's missing; leave what's already right.
1. Interactive states
Every interactive element needs four distinct states: rest, hover, active, focus-visible. Missing states are the #1 "feels unfinished" signal.
.button {
transition: background-color 150ms ease, box-shadow 150ms ease, transform 100ms ease;
}
.button:hover { background-color: var(--accent-hover); }
.button:active { transform: scale(0.98); transition-duration: 50ms; } /* press responds FASTER than hover */
.button:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 2px; /* never outline: none without a replacement */
}
Rules:
- Hover changes must be subtle but unmistakable: one step of background shift, or 1–2px lift with shadow deepening — not both plus a color change.
:activeshould feel physically pressed: scale 0.97–0.98 or translateY(1px), with a shorter duration than hover.- Use
:focus-visible, not:focus, so mouse clicks don't paint rings but keyboards do. - Rows/list items: hover =
background-colorshift only; don't move them. - Disabled: reduce opacity to ~0.5 AND remove hover effects (
pointer-events: noneor explicit rules). - Touch: hover states must not be load-bearing; anything revealed on hover needs a touch/focus path too.
2. Transition timing and easing
- Durations: 100–150ms hover/press · 200ms dropdowns, tooltips · 250–300ms modals, drawers, layout shifts · 400–600ms only for page-level or decorative reveals. When unsure, subtract 50ms — slow transitions read as lag.
- Never
transition: all. List properties explicitly;allcauses accidental animation of layout properties and jank. - Easing:
ease-outfor things appearing/responding to the user (start fast, settle).ease-inorease-in-outfor things leaving.cubic-bezier(0.16, 1, 0.3, 1)(expo-out) makes entrances feel expensive. Bounce/overshoot only if the design system is playful — and subtle (≤8% past target). - Exit faster than enter: a modal opening at 250ms should close in ~180ms. Users wait for what appears; they've already dismissed what's leaving.
- Animate only compositor-friendly properties where possible:
transform,opacity. Animatingwidth/height/top/left/margincauses layout jank; if unavoidable, keep the element small or usetransformtricks. Never animatebox-shadowdirectly on large surfaces — crossfade a pseudo-element's opacity instead:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 217 lines · 185 tokens per session scan A aab2e68c6745
interface-polish is a skill published in the GitHub repository Gekkos-tech/agency-os (5 stars, last pushed 1mo ago), licensed MIT. It adds 185 tokens to every session and 3,531 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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