Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Gekkos-tech/agency-os --skill remotion-videogit clone --depth 1 https://github.com/Gekkos-tech/agency-osWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gekkos-tech/agency-os/remotion-video)<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/remotion-video"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/remotion-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/remotion-video"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/remotion-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00139 | $0.02354 |
| Opus 5 | $0.00069 | $0.01177 |
| Sonnet 5 | $0.00028 | $0.00471 |
| Haiku 4.5 | $0.00014 | $0.00235 |
Grade A, and why
remotion-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remotion Video
Remotion turns React components into rendered video files. Every rule below exists because rendering happens frame by frame in headless browser instances: anything non-deterministic or time-based (instead of frame-based) produces flicker, desync, or broken renders.
Core mental model
- A video is a pure function of the current frame:
frame -> pixels. The same frame number must always produce the same image, on any machine, at any time, in any order. - Read the current frame with
useCurrentFrame(). Read fps, duration, width, height withuseVideoConfig(). - Never animate with wall-clock time,
setTimeout,requestAnimationFrame, CSS transitions, or CSS animations. During rendering there is no continuous time — frames are captured independently and possibly in parallel. All motion derives fromframe.
const frame = useCurrentFrame();
const { fps, durationInFrames, width, height } = useVideoConfig();
const opacity = interpolate(frame, [0, 30], [0, 1], {
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});
Compositions
Register videos in the root file with <Composition>:
<Composition
id="Promo"
component={Promo}
durationInFrames={30 * 10} // 10 s at 30 fps
fps={30}
width={1920}
height={1080}
defaultProps={{ title: "Hello" }}
/>
idmust be unique and is what you pass to the render CLI.- Express durations in terms of fps (
fps * seconds), never magic frame counts. - Use
<Still>for single-frame outputs (thumbnails, OG images). - For data-driven videos, use
calculateMetadataon the composition to fetch data once and derivedurationInFrames/ props from it — do not fetch inside components per frame.
<Composition
id="Podcast"
component={Podcast}
calculateMetadata={async ({ props }) => {
const data = await fetchEpisode(props.episodeId);
return {
props: { ...props, data },
durationInFrames: Math.ceil(data.durationSeconds * 30),
};
}}
...
/>
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 164 lines · 139 tokens per session scan A f21620626e6b
remotion-video is a skill published in the GitHub repository Gekkos-tech/agency-os (5 stars, last pushed 2mo ago), licensed MIT. It adds 139 tokens to every session and 2,354 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
remotion-render
Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design…
remotion-markup
Best practices for writing Remotion React Markup.
remotion-create
Creating a new Remotion video.
remotion-saas
Building video apps with Remotion - framework, rendering and Player advice.
remotion-interactivity
Best practices for writing Remotion animations that stay intuitive for agents and editable in Remotion Studio Visual Mode.
frontend-dev-guidelines
Development guidelines for building front ends with Next.js 15, React 19, TypeScript, Shadcn/ui, and Tailwind CSS. They cover how pages, components, data fetching, routes, and project files should be organised.