Borrowing it
Nothing to install: this file belongs to geleynse/gantry. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/geleynse/gantry/main/.claude/skills/mock-mode/SKILL.mdgit clone --depth 1 https://github.com/geleynse/gantryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/geleynse/gantry/mock-mode)<a href="https://agentmods.dev/skills/geleynse/gantry/mock-mode"><img src="https://agentmods.dev/badge/skills/geleynse/gantry/mock-mode/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/geleynse/gantry/mock-mode"><img src="https://agentmods.dev/badge/skills/geleynse/gantry/mock-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.02420 |
| Opus 5 | $0.00030 | $0.01210 |
| Sonnet 5 | $0.00012 | $0.00484 |
| Haiku 4.5 | $0.00006 | $0.00242 |
Grade A, and why
mock-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Mock Mode — Gantry Server
Mock mode swaps the real GameClient for MockGameClient (server/src/proxy/mock-game-client.ts), which returns canned JSON and simulates lightweight per-agent state (credits, fuel, cargo) in memory. No game account, no network call to game.spacemolt.com, no fleet-credentials.json required. Full config reference: docs/mock-mode.md. This skill covers enabling it correctly, what's real vs faked, and how it's used in tests — so you never need to point a dev instance at a real fleet just to check a change.
Enabling it
Two independent mechanisms, with a precedence rule (server/src/config/fleet.ts::loadConfig()):
# Env var — zero gantry.json changes, best for CI / quick local checks
GANTRY_MOCK=1 bun dist/index.js
// gantry.json — fine-grained control, wins over the env var
{ "mockMode": true }
// or the object form:
{ "mockMode": { "enabled": true, "responsesFile": "./my-responses.json", "tickIntervalMs": 0, "initialState": { "credits": 10000, "fuel": 100 } } }
Precedence, verified in fleet.ts: if mockMode is present anywhere in gantry.json (including explicitly { enabled: false }), that value wins outright — the env var is never consulted. GANTRY_MOCK=1 only takes effect when the mockMode key is absent from the config file entirely. This means setting mockMode: { enabled: false } in gantry.json will keep a dev server pointed at the real game server even with GANTRY_MOCK=1 set — a common trap if you copy a teammate's config that has mock mode explicitly disabled.
env.ts: export const GANTRY_MOCK = process.env.GANTRY_MOCK === "1" — only the literal string "1" activates it; "true" does not.
What else mock mode skips at startup (server/src/index.ts)
Two startup side-effects are gated on !config.mockMode?.enabled and silently skipped in mock mode, on top of the game client swap itself:
- Credential validation (
validateAllCredentials) — normally does an advisory login against the real game API on startup even whenvalidateCredentialsOnStartupisn't explicitly false; skipped entirely in mock mode. - Catalog fetch (
fetchAndCacheCatalog) — normally fetches items/recipes/ships from the real game API (24h file cache); skipped in mock mode.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 89 lines · 60 tokens per session scan A df1e727c97ef
mock-mode is a skill published in the GitHub repository geleynse/gantry (3 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 2,420 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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