ship

ship is a skill for Claude Code, Codex from Generous-Corp/pulp. It costs 24 tokens per session (22,790 once invoked), scanned F, original, MIT.

Sign, notarize, package, and distribute Pulp plugins and apps across macOS, Windows, and Android.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/generous-corp/pulp/ship
Any agent
npx skills add Generous-Corp/pulp --skill ship
Clone the repo
git clone --depth 1 https://github.com/Generous-Corp/pulp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship

README.md
[![agentmods](https://agentmods.dev/badge/skills/generous-corp/pulp/ship.svg)](https://agentmods.dev/skills/generous-corp/pulp/ship)
Your own site
<a href="https://agentmods.dev/skills/generous-corp/pulp/ship"><img src="https://agentmods.dev/badge/skills/generous-corp/pulp/ship.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 22,790 The whole file, excluding the scripts and references it only reads on demand.
Security scan F 4 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00024 $0.22790
Opus 5 $0.00012 $0.11395
Sonnet 5 $0.00005 $0.04558
Haiku 4.5 $0.00002 $0.02279

Measured today against content hash 4e59913d3a90, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade F, and why

ship scanned grade F with 4 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

Console.app. Killing it cleared the veto instantly; `sudo killall -9 simdiskimaged`

Downloads and executes remote codehighSupply chain

curl | sh runs whatever the server returns today, which is not necessarily what it returned when this was reviewed.

`curl install.sh | sh` BEFORE `claude plugin install pulp`. The

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

**Intel-Mac release slice — CROSS-COMPILED on Apple Silicon, required.** The `darwin-x64` build+smoke rows (`os: macos-15-xcompile`) cross-compile the x86_64 CLI+SDK on the healthy arm64 runner via `-DCMAKE_OSX_ARCHITECT

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

`curl install.sh | sh` BEFORE `claude plugin install pulp`. The
.agents/skills/ship/SKILL.md · 1,584 lines

How it starts

The opening of the file, as written. The whole thing — 1,584 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ship Skill — Signing, Packaging, and Distribution

Overview

The pulp ship command handles the full distribution pipeline: code signing, Apple notarization, platform-specific packaging, update feed generation, and Android APK/AAB builds.

For the end-to-end release pipeline that turns a merged PR into a published GitHub Release (auto-release.yml → sign-and-release.yml → release-cli.yml, the 11 published assets, and the failure-mode triage by which asset is missing), see docs/guides/release-pipeline.md. Cross-reference comments at the top of release-cli.yml and sign-and-release.yml point back to that doc — keep them in sync when either workflow changes ownership of appcast generation, draft creation, or the matrix-tarball upload.

There is no Intel/universal gate on the release path. A universal-arch-gate job used to build PulpGain universal and run dual-arch auval on every tag. It was removed: it is redundant with nightly-intel.yml's universal-crosscheck (same check) and intel-portability.yml (Intel at PR time), and — worse — it pinned itself to the GitHub-hosted macos-15 pool for ~2h per tag, which is the SAME scarce pool the release's own required darwin-x64 legs need. At ~14 tags/day it queued ~28 macOS-hours/day of hosted work ahead of the leg that actually gates publication, while the self-hosted Studios sat idle. Never put an advisory check in front of the release on a pool the release itself competes for. (Universal-build gotcha worth keeping: a raw lipo'd wgpu dylib fails codesign --verify and the arm64 slice is SIGKILL'd at load — always re-sign after lipo.) See docs/guides/intel-support.md.

Which platforms a release ships is active_platforms in release_product_matrix.json — one field consumed by the build/smoke matrix (release_build_matrix.py), the publish-time content verification, and the --exact-required asset list, so the built legs and the demanded assets cannot desync. Absent = full inventory; a subset (e.g. ["darwin-arm64"]) pauses the other platforms' legs AND drops their archives from the asset contract in one edit. The publish step reads it from the default branch, so the flip governs re-dispatches and backfills too. Paused platforms are time-boxed by release-platform-subset-check.yml (7 days → tracking issue). The per-release asset table in docs/guides/release-pipeline.md describes the full inventory; a subset release legitimately carries fewer rows, and installers for paused platforms serve users from the last release that carried them. The narrowing is permanent per release: a published GitHub release is immutable, so every tag published while the field is narrow ships without the paused platforms' assets forever — widening the field later cannot repair them; only a new tag can. The 7-day check catches a subset that outlives its purpose, NOT a release that shipped incomplete inside the window — that one is already immutable by the time the issue opens.

Read the full file on GitHub · 1,584 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 1,584 lines · 24 tokens per session scan F 4e59913d3a90

Subscribe to this mod's changes

ship is a skill published in the GitHub repository Generous-Corp/pulp (16 stars, last pushed today), licensed MIT. It adds 24 tokens to every session and 22,790 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it F with 4 findings (asks for root, downloads and executes remote code, recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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