deepline-engine

deepline-engine is a skill for Claude Code, Codex from getaero-io/gtm-eng-skills. It costs 43 tokens per session (3,355 once invoked), scanned A, original, MIT.

A workflow for turning a Deepline Play into a durable state machine backed by Customer DB tables. A state machine moves an input through defined states, while each transition determines the next state.

In plain words
What is it for?
Use it to build, publish, and verify a Deepline engine from user-defined states, transition rules, transformations, and a small paid pilot.
Why use it?
It helps keep process data durable and makes each stage's input and output explicit, including how one transition feeds the next.

Skill for Claude CodeCodex

Written for Claude Code and Codex: disable-model-invocation in frontmatter, but also agents/openai.yaml present.

Good fit Use it to build, publish, and verify a Deepline engine from user-defined states, transition rules, transformations, and a small paid pilot.

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Install with agentmods
npx agentmods add skills/getaero-io/gtm-eng-skills/deepline-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add getaero-io/gtm-eng-skills --skill deepline-engine
Clone the repo
git clone --depth 1 https://github.com/getaero-io/gtm-eng-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deepline-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/getaero-io/gtm-eng-skills/deepline-engine/github.svg)](https://agentmods.dev/skills/getaero-io/gtm-eng-skills/deepline-engine)
Your own site
<a href="https://agentmods.dev/skills/getaero-io/gtm-eng-skills/deepline-engine"><img src="https://agentmods.dev/badge/skills/getaero-io/gtm-eng-skills/deepline-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for deepline-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/getaero-io/gtm-eng-skills/deepline-engine"><img src="https://agentmods.dev/badge/skills/getaero-io/gtm-eng-skills/deepline-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,355 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.03355
Opus 5.5 $0.00017 $0.01342
Sonnet 5.5 $0.00009 $0.00671
Haiku 4.5 $0.00004 $0.00335

Measured 9d ago against content hash 32542d963115, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

deepline-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/deepline-engine/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Deepline Engine

Quick Start

npm install -g deepline
deepline -h

CLI resolution

Run deepline when it is available. If the shell reports that command is missing, use <workspace-root>/.deepline/runtime/bin/deepline (or the npm-created .cmd shim on Windows). If neither exists, follow https://code.deepline.com/INSTALL.md to set up Deepline.

Build an engine from the state machine the user defines.

An engine is an orchestrator Deepline Play that accepts an input, determines its state, calls the transition Play for that state, and produces a new state. The durable data plane lives in Customer DB: every state has an input table and an output table. The output of one transition can become the input to the next state.

The user owns the states, transition rules, transformations, and terminal behavior. This skill owns the reusable structure for turning those decisions into a replay-safe Play. Infer routine names, schemas, advancement behavior, and implementation details from the request and repository conventions. Ask only when missing information would force the engine to invent substantive business policy or create an unsafe side effect. Do not import an outbound workflow, GTM recipes, provider choices, or domain-specific policy unless the user asks for them.

Core model

For each state, define:

Part Meaning
Input table Rows waiting to be handled in this state
State decision The user-defined rule that establishes the row's current state
Transition Play The child Play that performs the transformation for this state
Output table The input, result, transition status, and next state
Next input The row admitted to the next state's input table, unless the transition is terminal

Read the full file on GitHub · 137 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · -1 lines 32542d963115
  2. 10d ago Changed d68dd81a4e8b
  3. 11d ago Changed ee6d8daf3d3e
  4. 13d ago Changed · +15 lines 44a5684ad6ea
  5. 18d ago Changed 34332ff7b0f6
  6. 23d ago Changed · +8 lines 10a3c737a4b5
  7. 1mo ago First seen · 115 lines · 43 tokens per session scan A 186298010ea1

Subscribe to this mod's changes

deepline-engine is a skill published in the GitHub repository getaero-io/gtm-eng-skills (71 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 3,355 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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