design-critique

design-critique is a skill for Claude Code, Codex from getcrew44/crew44. It costs 37 tokens per session (631 once invoked), scanned A, original, MIT.

A structured method for reviewing a screen, user flow, or design mockup.

In plain words
What is it for?
Use it to assess first impressions, layout hierarchy, usability, consistency, accessibility, and which fixes matter most.
Why use it?
It turns general opinions into specific, ordered findings about what users notice, understand, and can do.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/getcrew44/crew44/design-critique
Any agent
npx skills add getcrew44/crew44 --skill design-critique
Clone the repo
git clone --depth 1 https://github.com/getcrew44/crew44

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-critique

README.md
[![agentmods](https://agentmods.dev/badge/skills/getcrew44/crew44/design-critique.svg)](https://agentmods.dev/skills/getcrew44/crew44/design-critique)
Your own site
<a href="https://agentmods.dev/skills/getcrew44/crew44/design-critique"><img src="https://agentmods.dev/badge/skills/getcrew44/crew44/design-critique.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 631 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00631
Opus 5 $0.00018 $0.00316
Sonnet 5 $0.00007 $0.00126
Haiku 4.5 $0.00004 $0.00063

Measured 6d ago against content hash a9d236f5a4ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

design-critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

daemon/internal/presets/defaultcrew/skills/designer/design-critique/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Critique

Give the kind of feedback a designer actually wants: specific, prioritized, and tied to the user's goal — not adjectives.

Frame the critique

Ask, then critique. The same screen gets different feedback at different stages.

  • Stage. Exploration (push for range), refinement (tighten), or polish (catch what shipped).
  • Context. Who is it for? What is the user trying to do? What is this screen in service of?
  • Focus. All of it, or one slice (navigation, the empty state, the hero, the form)?

Pass 1: First impression (two seconds)

  • What draws the eye first? Is that what should?
  • Is the purpose of the screen clear before you read any copy?
  • What's the emotional read — calm, urgent, dense, sparse — and does that match the user's state?

Pass 2: Hierarchy and reading flow

  • Does the reading order match what the user is trying to do?
  • Are the right elements emphasized? Anything competing with the primary action?
  • Is whitespace doing work, or just sitting there?

Pass 3: Usability

  • Can the user accomplish the goal without backtracking?
  • Are interactive elements obviously interactive? Are read-only elements clearly not?
  • Are there unnecessary steps, fields, or confirmations?

Pass 4: Consistency

  • Does this match the existing design system, or invent locally? Name the specific deviations.
  • Spacing, typography, color tokens — pulled from the system, or magic numbers?
  • Do similar elements behave similarly across the screen?

Pass 5: Accessibility floor

  • Color contrast: body text ≥ 4.5:1, large text and UI ≥ 3:1.
  • Touch targets ≥ 44×44.
  • Focus order is logical; focus indicators are visible.
  • Form inputs have labels, not just placeholders.

How to deliver feedback

  • Be specific. "The CTA competes with the navigation" beats "the layout is confusing."
  • Explain the why. Tie each note to a user need or principle, not just taste.
  • Suggest, don't just diagnose. A direction is more useful than a problem.
  • Call out what works. Reinforces the moves to keep.
  • Rank by impact. Lead with the change that buys the most.

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 63 lines · 37 tokens per session scan A a9d236f5a4ec

Subscribe to this mod's changes

design-critique is a skill published in the GitHub repository getcrew44/crew44 (359 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 631 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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