openscreen-design

openscreen-design is a skill for Claude Code from getopenscreen/openscreen. It costs 62 tokens per session (451 once invoked), scanned A, original, MIT.

A design guide and asset kit for creating OpenScreen interfaces, prototypes, and other visual work. OpenScreen is an AI-native screen-recording studio and video editor.

In plain words
What is it for?
Use it to build OpenScreen production interfaces, mockups, throwaway prototypes, and static HTML visual artifacts.
Why use it?
It keeps new screens consistent with OpenScreen’s colors, typography, components, icons, and layout style.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it to build OpenScreen production interfaces, mockups, throwaway prototypes, and static HTML visual artifacts.

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Install with agentmods
npx agentmods add skills/getopenscreen/openscreen/design
About the project

OpenScreen is a desktop screen-recording application that turns captured windows or screens, along with audio and optional webcam footage, into product demos and walkthroughs. It is for people creating demonstrations for social networks, video platforms, documentation, or landing pages.

getopenscreen/openscreen · 4,371 stars · on GitHub · getopenscreen.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add getopenscreen/openscreen --skill design
Clone the repo
git clone --depth 1 https://github.com/getopenscreen/openscreen

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for openscreen-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/getopenscreen/openscreen/design/github.svg)](https://agentmods.dev/skills/getopenscreen/openscreen/design)
Your own site
<a href="https://agentmods.dev/skills/getopenscreen/openscreen/design"><img src="https://agentmods.dev/badge/skills/getopenscreen/openscreen/design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for openscreen-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/getopenscreen/openscreen/design"><img src="https://agentmods.dev/badge/skills/getopenscreen/openscreen/design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 451 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00451
Opus 5.5 $0.00025 $0.00180
Sonnet 5.5 $0.00012 $0.00090
Haiku 4.5 $0.00006 $0.00045

Measured 18d ago against content hash 27e23140326a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

openscreen-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (cursors/prism-glow/model/build_blend.py, cursors/prism-glow/model/export_compositor.py, cursors/prism-glow/model/prism_geo.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design/SKILL.md · 19 lines

What it actually says

Read the README.md file within this skill, and explore the other available files. If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand. If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts or production code, depending on the need.

Quick orientation:

  • styles.css is the single CSS entry point — link it and use the CSS custom properties (never hard-code hex). Dark is the default; add data-theme="light" on a wrapper for the light palette.
  • Type: Geist (UI) + Geist Mono (numbers/technical). Base 13px.
  • One brand hue: emerald --accent. Ration it. Timeline lanes add amber/orange/red semantic accents.
  • Components live in components/ (forms, display, editor); full-screen recreations in ui_kits/editor/. Icons are Lucide.
  • No emoji, no gradients-as-decoration, no photographic backgrounds. Dense pro-tool density, glassy floating panels, hairline borders.
  • Editor controls (full rules: "EDITOR CONTROLS" in readme.md): a fixed choice is a one-click ChoiceRow, not a select; named levels instead of meaningless numbers; settings are free rows under sentence-case section labels, never cards; no hint text, and an option that does nothing is hidden, not disabled.
  • Timeline is "candy": the clip is the brand green, zooms blue, every lane solid with dark ink #0b1220; playhead violet; no seek bar.
Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +2 lines 27e23140326a
  2. 1mo ago First seen · 17 lines · 62 tokens per session scan A 8aaf89d7f034

Subscribe to this mod's changes

openscreen-design is a skill published in the GitHub repository getopenscreen/openscreen (4,371 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 451 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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