pipeline

pipeline is a skill for Claude Code from ggemba/squad-mcp. It costs 0 tokens per session (5,002 once invoked), scanned A, original, Apache-2.0.

An executor that runs a complete development workflow from brainstorming through planning, implementation, and review. It pauses at decision points so you can approve or stop each phase.

In plain words
What is it for?
Use it to take a feature from an initial idea to a reviewed code change through the squad's six stages.
Why use it?
It reduces the need to manage each workflow command manually while keeping important decisions with you.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the squad plugin — 10 skills, 14 commands, 12 agents shipped together

Good fit Use it to take a feature from an initial idea to a reviewed code change through the squad's six stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ggemba/squad-mcp/pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ggemba/squad-mcp --skill pipeline
Clone the repo
git clone --depth 1 https://github.com/ggemba/squad-mcp

Made for: Claude Code.

Or install squad, the plugin that ships this one along with the rest of its 10 skills, 14 commands, 12 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/ggemba/squad-mcp/pipeline/github.svg)](https://agentmods.dev/skills/ggemba/squad-mcp/pipeline)
Your own site
<a href="https://agentmods.dev/skills/ggemba/squad-mcp/pipeline"><img src="https://agentmods.dev/badge/skills/ggemba/squad-mcp/pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/ggemba/squad-mcp/pipeline"><img src="https://agentmods.dev/badge/skills/ggemba/squad-mcp/pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,002 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.05002
Opus 5 $0.00000 $0.02501
Sonnet 5 $0.00000 $0.01000
Haiku 4.5 $0.00000 $0.00500

Measured 10d ago against content hash cee120d8e540, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/pipeline/SKILL.md · 415 lines

How it starts

The opening of the file, as written. The whole thing — 415 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Pipeline

Objective

Take a feature from idea to verified change by chaining the six squad skills into one auto-executed sequence: brainstorm → grillme → tasks → next → implement → review.

The pipeline is an executor with explicit gates (v1.5+). It (1) reconstructs how far the feature has progressed from the conversation context, (2) auto-invokes the next sub-skill via the Skill tool, and (3) halts at each phase boundary to ask the user whether to proceed. The user fires ONE entry command and answers inline gate questions; no re-typing slash commands between phases.

Position in the workflow:

  • The six skills run standalone when you want one step.
  • /squad:pipeline runs them as an executed sequence for a feature going cradle-to-grave, so the user never has to copy-paste a slash command between phases.

Inviolable Rules

  1. No telemetry of its own. The pipeline is an orchestration skill. It MUST NOT call record_run. Every sub-skill it invokes already records its own run; a "pipeline run" is not a tracked entity. /squad:stats aggregates the sub-runs — that is the pipeline's telemetry, by composition. (The thin .squad/pipeline-state.json resume cache from Rule 3 is NOT telemetry — it is per-feature state for resume only and never feeds /squad:stats.)
  2. Auto-execution between explicit gates. Pre-v1.5 the pipeline only recommended commands and the user typed them. From v1.5 the pipeline invokes sub-skills directly via the Skill tool, but ONLY between explicit user-decision gates. Every phase boundary is a halt with an AskUserQuestion (proceed / adjust / skip / exit); sub-skills' own internal gates (e.g. /squad:implement Gate 1 plan approval, Gate 2 Blocker halt) keep firing as before. The pipeline never silently advances past a gate. The reserved interruption commands (see "Reserved commands" below) let the user break out at any point.
  3. State persistence is a thin resume cache, not a journal. From v1.5+ the pipeline writes a minimal .squad/pipeline-state.json so the user can resume across context compaction or a closed session. The file carries phase status + 1-line outcomes only — NO full sub-skill outputs, NO secrets, NO conversation transcripts. File mode 0o600, single-writer (only the pipeline writes), gitignored. On every /squad:pipeline invocation the pipeline reads this file FIRST, then falls back to scanning conversation context for anything the file does not cover. See "State persistence" section below for schema + lifecycle.
  4. No git commit, no git push. Read-only git for context is fine. Sub-skills own their own writes; the user owns commits.
  5. Never edits source code directly. The pipeline only invokes sub-skills and prints inter-phase gate text. The sub-skills it invokes do the building.
  6. No AI attribution in anything the pipeline prints. Consistent with the squad-wide commit-authorship rule.

Read the full file on GitHub · 415 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 415 lines · 0 tokens per session scan A cee120d8e540

Subscribe to this mod's changes

pipeline is a skill published in the GitHub repository ggemba/squad-mcp (4 stars, last pushed 1mo ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 5,002 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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