animejs-animation

animejs-animation is a skill for Claude Code from Ghosteken/agent-harness. It costs 19 tokens per session (609 once invoked), scanned A, a copy of animejs-animation, MIT.

A guide for creating complex web animations with Anime.js, a JavaScript library for controlling movement in web pages and SVG graphics. It covers timelines, staggered effects, and interactive motion.

In plain words
What is it for?
Use it for animated landing pages, revealing grids or text, drawing or morphing SVG paths, and interfaces that respond to user input.
Why use it?
It helps developers coordinate multi-step animation sequences that would be difficult to manage with simple CSS transitions alone.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agent-harness plugin — 173 skills, 13 commands, 12 agents shipped together

Good fit Use it for animated landing pages, revealing grids or text, drawing or morphing SVG paths, and interfaces that respond to user input.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ghosteken/agent-harness/animejs-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ghosteken/agent-harness --skill animejs-animation
Clone the repo
git clone --depth 1 https://github.com/Ghosteken/agent-harness

Made for: Claude Code.

Or install agent-harness, the plugin that ships this one along with the rest of its 173 skills, 13 commands, 12 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ghosteken/agent-harness/animejs-animation/github.svg)](https://agentmods.dev/skills/ghosteken/agent-harness/animejs-animation)
Your own site
<a href="https://agentmods.dev/skills/ghosteken/agent-harness/animejs-animation"><img src="https://agentmods.dev/badge/skills/ghosteken/agent-harness/animejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/ghosteken/agent-harness/animejs-animation"><img src="https://agentmods.dev/badge/skills/ghosteken/agent-harness/animejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 609 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00609
Opus 5 $0.00010 $0.00304
Sonnet 5 $0.00004 $0.00122
Haiku 4.5 $0.00002 $0.00061

Measured 8d ago against content hash 61802c701ad7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to animejs-animation — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

archive/skills-community/animejs-animation/SKILL.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js Animation Skill

Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

When to Use

Trigger this skill when:

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.

Execution Workflow

  1. Identify Targets: Select the DOM elements or SVGs to be animated.
  2. Define Properties & Easing: Specify values to animate. Crucially, utilize advanced easing functions (e.g., custom cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.
  3. Orchestrate Timelines: Use anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.
  4. Implement:
    const tl = anime.timeline({
      easing: "spring(1, 80, 10, 0)",
      duration: 1000,
    });
    tl.add({
      targets: ".hero-text",
      translateY: [50, 0],
      opacity: [0, 1],
      delay: anime.stagger(100),
    }).add(
      { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
      "-=800",
    );
    

Strict Rules

  • ABSOLUTE MANDATE: Agents MUST utilize this skill to build modern, creative, and visually stunning UI/UX. DO NOT build common, boring transitions. Every animation should feel bespoke, fluid, and heavily polished.
  • Staggering: Leverage anime.stagger() extensively to add organic rhythm to multiple elements.
  • Performance: Monitor main thread usage; use will-change: transform, opacity where appropriate for GPU acceleration.

Read the full file on GitHub · 57 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 57 lines · 19 tokens per session scan A 61802c701ad7

Subscribe to this mod's changes

animejs-animation is a skill published in the GitHub repository Ghosteken/agent-harness (2 stars, last pushed yesterday), licensed MIT. It adds 19 tokens to every session and 609 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to animejs-animation, differing in 8 lines, and is treated as a copy.

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