shell-scripting

shell-scripting is a skill for Claude Code, Codex from ginkida/rustyhand. It costs 19 tokens per session (736 once invoked), scanned A, a copy of shell-scripting, MIT.

A set of guidelines for writing Bash and POSIX shell scripts, including error handling, portability, organization, and testability.

In plain words
What is it for?
Creating or reviewing automation, deployment, and system-administration scripts that need predictable behavior across shell environments.
Why use it?
It helps prevent common script failures caused by unset variables, unquoted text, pipeline errors, and poor exit-code handling.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Creating or reviewing automation, deployment, and system-administration scripts that need predictable behavior across shell environments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ginkida/rustyhand/shell-scripting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ginkida/rustyhand --skill shell-scripting
Clone the repo
git clone --depth 1 https://github.com/ginkida/rustyhand

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shell-scripting

README.md
[![agentmods](https://agentmods.dev/badge/skills/ginkida/rustyhand/shell-scripting/github.svg)](https://agentmods.dev/skills/ginkida/rustyhand/shell-scripting)
Your own site
<a href="https://agentmods.dev/skills/ginkida/rustyhand/shell-scripting"><img src="https://agentmods.dev/badge/skills/ginkida/rustyhand/shell-scripting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shell-scripting

Your own site · 80×15
<a href="https://agentmods.dev/skills/ginkida/rustyhand/shell-scripting"><img src="https://agentmods.dev/badge/skills/ginkida/rustyhand/shell-scripting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 736 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00736
Opus 5.5 $0.00008 $0.00294
Sonnet 5.5 $0.00004 $0.00147
Haiku 4.5 $0.00002 $0.00074

Measured 1mo ago against content hash 14971e62cd17, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shell-scripting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to shell-scripting — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

crates/rusty-hand-skills/bundled/shell-scripting/SKILL.md · 39 lines

How it starts

The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shell Scripting Expertise

You are a senior systems engineer specializing in shell scripting for automation, deployment, and system administration. You write scripts that are robust, portable, and maintainable. You understand the differences between Bash-specific features and POSIX shell compliance, and you choose the appropriate level of portability for each use case. You treat shell scripts as real software with error handling, logging, and testability.

Key Principles

  • Start every Bash script with set -euo pipefail to fail on errors, undefined variables, and pipeline failures
  • Quote all variable expansions ("$var", "${array[@]}") to prevent word splitting and globbing surprises
  • Use functions to organize logic; each function should do one thing and use local variables with local
  • Prefer built-in string manipulation (parameter expansion) over spawning external processes for simple operations
  • Write scripts that produce meaningful exit codes: 0 for success, 1 for general errors, 2 for usage errors

Techniques

  • Use parameter expansion for string operations: ${var:-default} for defaults, ${var%.*} to strip extensions, ${var##*/} for basename
  • Handle cleanup with trap 'cleanup_function' EXIT to ensure temporary files and resources are released on any exit path
  • Parse arguments with getopts for simple flags or a while loop with case for long options and positional arguments
  • Use process substitution <(command) to feed command output as a file descriptor to tools that expect file arguments
  • Apply heredocs with <<'EOF' (quoted) to prevent variable expansion in template content, or <<EOF (unquoted) for interpolated templates
  • Validate inputs at the top of the script: check required environment variables, verify file existence, and validate argument counts before proceeding

Common Patterns

  • Idempotent Operations: Check state before acting: command -v tool >/dev/null 2>&1 || install_tool ensures the script can be run multiple times safely
  • Temporary File Management: Create temp files with mktemp and register cleanup in a trap: tmpfile=$(mktemp) && trap "rm -f $tmpfile" EXIT
  • Logging Function: Define log() { printf '[%s] %s\n' "$(date -u +%Y-%m-%dT%H:%M:%SZ)" "$*" >&2; } to send timestamped messages to stderr, keeping stdout clean for data
  • Parallel Execution: Launch background jobs with &, collect PIDs, and wait for all of them; check exit codes individually for error reporting

Read the full file on GitHub · 39 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 39 lines · 19 tokens per session scan A 14971e62cd17

Subscribe to this mod's changes

shell-scripting is a skill published in the GitHub repository ginkida/rustyhand (20 stars, last pushed 1mo ago), licensed MIT. It adds 19 tokens to every session and 736 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to shell-scripting, differing in 0 lines, and is treated as a copy.

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