sound-effects

sound-effects is a skill for Claude Code, Codex from glebis/humane-agentic-design. It costs 104 tokens per session (1,094 once invoked), scanned A, original, MIT.

A tool for creating a small set of interface sound effects through interchangeable provider adapters, starting with ElevenLabs Sound Effects. It also hands the sounds to a walkthrough that checks whether they clarify interactions rather than distract from them.

In plain words
What is it for?
Use it to design cues for actions such as selecting, confirming, changing modes, dragging panels, or reaching a boundary in an interface.
Why use it?
It helps teams add purposeful feedback sounds instead of unrelated audio, while considering silent use, reduced motion, and system sound settings. Sounds should not be the only way users receive important information.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the humane plugin — 21 skills, 1 agent shipped together

Good fit Use it to design cues for actions such as selecting, confirming, changing modes, dragging panels, or reaching a boundary in an interface.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/glebis/humane-agentic-design/sound-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add glebis/humane-agentic-design --skill sound-effects
Clone the repo
git clone --depth 1 https://github.com/glebis/humane-agentic-design

Made for: Claude Code, Codex.

Or install humane, the plugin that ships this one along with the rest of its 21 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/glebis/humane-agentic-design/sound-effects/github.svg)](https://agentmods.dev/skills/glebis/humane-agentic-design/sound-effects)
Your own site
<a href="https://agentmods.dev/skills/glebis/humane-agentic-design/sound-effects"><img src="https://agentmods.dev/badge/skills/glebis/humane-agentic-design/sound-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sound-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/glebis/humane-agentic-design/sound-effects"><img src="https://agentmods.dev/badge/skills/glebis/humane-agentic-design/sound-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,094 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.01094
Opus 5.5 $0.00042 $0.00438
Sonnet 5.5 $0.00021 $0.00219
Haiku 4.5 $0.00010 $0.00109

Measured 1mo ago against content hash a02df503cd0f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sound-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/generate_sound.py, scripts/providers/__init__.py, scripts/providers/elevenlabs.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

humane/skills/sound-effects/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sound Effects

Announce at start: "I'm using the humane:sound-effects skill to make a small, coherent sound palette for this interface."

Sound is feedback, not wallpaper. Generate a short cue only when it acknowledges a change that the interface needs to make felt: a panel catching after a drag, a confirmed action, a changed mode, or a boundary reached. It is never added merely because something moves.

Before generating

  1. Name the moment and the change it confirms. If the interface already makes it obvious, do not add a sound.
  2. Read the project's token set or DESIGN.md when it exists. It supplies the material vocabulary; do not invent a second brand in audio.
  3. Ask whether sound is opt-in, and identify motion-reduction and system sound settings. Effects must never autoplay, convey the only meaning, or prevent a task from being completed silently.

Generate a palette, not isolated noises

Start with three to five roles. Keep each effect short and quieter than a notification.

Moment Duration Prompt shape
Press / select 0.50 s dry tactile click, no voice, no melody
Panel drag 0.50–0.60 s restrained low-friction mechanical glide, soft analogue texture
Snap / settle 0.50 s soft magnetic catch, rounded transient, short decay
Boundary 0.50 s muted non-alarming low pulse
Completion 0.50–0.80 s small upward confirmation tone, restrained and non-game-like

For Humane, begin with precise, editorial, retro-futurist, tactile, quiet and exclude voice, melody, fanfare, harsh alarms, and bright game UI. Generate alternatives, then choose the family by listening side by side.

Provider adapters

ElevenLabs is the first adapter, not the architecture. The generator takes a --provider name and loads scripts/providers/<name>.py; every adapter shares the same prompt, duration, loop, output, and receipt contract. Read references/provider-adapters.md before adding one. This is where another hosted provider or local sound model can be integrated later without changing the skill's UI rules, prompt palette, generated files, or review handoff.

Read the full file on GitHub · 82 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 82 lines · 104 tokens per session scan A a02df503cd0f

Subscribe to this mod's changes

sound-effects is a skill published in the GitHub repository glebis/humane-agentic-design (36 stars, last pushed today), licensed MIT. It adds 104 tokens to every session and 1,094 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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