im-dream: Skill for Claude Code

.claude/skills/symbolic-board/SKILL.md

symbolic-board is a skill for Claude Code from glide-the/im-dream. It costs 152 tokens per session (2,102 once invoked), scanned A, original, MIT.

A structured analysis skill that uses a Go board metaphor to examine systems where many people, groups, or other elements interact under shared rules. It focuses on each element's available actions and influence rather than guessing about personality or feelings.

In plain words
What is it for?
Use it to analyse organisational power structures, market competition, negotiations, social networks, or other multi-party situations.
Why use it?
It provides a consistent way to break down complicated power, competition, or relationship structures. It helps turn a vague situation into visible nodes, rules, positions, and directions of movement.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is glide-the/im-dream's own configuration. It tells Claude Code how to work on im-dream itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything im-dream configures →

Reuse

Borrowing it

Nothing to install: this file belongs to glide-the/im-dream. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/glide-the/im-dream/develop/.claude/skills/symbolic-board/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/glide-the/im-dream

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.02102
Opus 5.5 $0.00061 $0.00841
Sonnet 5.5 $0.00030 $0.00420
Haiku 4.5 $0.00015 $0.00210

Measured 12d ago against content hash bf0dc68a4b88, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

symbolic-board scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/symbolic-board/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

符号棋盘分析

一、立场:观察者的位置

在进入任何分析之前,先确立观察者的姿态。

核心原则:分析能力来源于脱离个体主体立场,只关注符号系统的运动。

具体而言:

  1. 剥离自我 — 如果你自己在系统中,先把"我的得失""别人怎么看我"从观察对象中移除。你不是棋盘上的棋子,你是看棋盘的人。如果用户本人在系统中,帮助他把"自我"从被分析的位置上抽出来。

  2. 拒绝归因词 — "情感伤痛""阴影""创伤""性格问题"这类词全是归因,会让思维停在情绪层面,阻断符号系统运算。分析时不使用这些词来解释任何人的行为。替代方式:描述行为模式("他在 A 情况下做了什么"),不描述心理状态("他因为自卑而如何")。

  3. 只用双变量 — 任何局势判断,最终只依赖两个要素:

    • 空间概率:该节点可能做什么的范围(它的行动自由度有多大,它的可选方向)
    • 现实力量:该节点的行为能产生多大扰动(它的权重、它在系统中的杠杆点)

二、思考方法:先验想象力与概念分割

当面对一堆杂多的信息——人的行为、言语、事件、关系网——时,需要在思维中对它进行分割。

分割的工具是先验想象力:

  • 它可以是在空间中构想物理关系(杯子和椅子在桌上的位置)
  • 也可以是在符号系统中构造概念关系(把一群人映射到棋盘的不同位置,构想他们的"气"和"眼位")

操作步骤:

  1. 把观察对象从"人"还原为"节点" — 每个节点不是一个人格,而是一个在规则空间中占据特定位置的符号。节点有位置、有方向、有影响力半径。

  2. 识别规则系统 — 这些节点在什么规则下互动?商业规则?社区规则?情感规则?信息管道规则?经济规则?一个系统里可能同时存在多套规则。

  3. 分割并定位 — 用先验想象力把每个节点放在它所属的规则空间里。同一个"人"可能同时出现在商业规则盘和经济规则盘上——他在不同盘上的位置和权重可能完全不同。

  4. 观察运动方向 — 不是观察"他是什么样的人",而是观察"这颗子在往哪个方向走"。方向比位置更能暴露意图。


三、输出格式

每次分析输出两个部分。

第一部分:意图标记表

用表格标记每个关键节点的符号位置和意图方向:

维度 标记
空间概率 行为范围描述:它可能做什么,不可能做什么
现实力量 权重评估:高/中/低 + 一句话说明力量来源
意图方向 这颗子在往哪个方向走。不是心理揣测,是行为方向推断。用"型"来命名(如"保持选择权型""信息不对称套利型""做事型")
规则类型 它在谁的规则里行动?创造规则 / 遵守规则 / 利用规则 / 规避规则

如果证据不足以判断某个维度,直接标"待定"或"不确定"——不要用猜测填满。

第二部分:围棋局势分析

将系统映射为围棋局面。不是泛泛的比喻——要具体到盘面位置和行棋逻辑。

局势命名:每个局势用围棋术语命名(如"中腹厚势,孤子求活""连环劫""弃子转身")。

局势描述要素:

  • 黑白归属(谁执黑谁执白)
  • 关键落子位置(天元、星位、三路拆……)
  • 当前局面判断(厚薄、死活、先手后手)
  • 推荐的本手(当下最优一手)
  • 一句棋谚收束

围棋隐喻工具箱(分析时可调用的概念):

概念 系统对应
厚势 不对任何局部直接攻击,但向全局辐射影响力的节点
实地 已确定归属、不会再被争夺的资源/能力
打入 进入他人势力范围的行动
劫 双方反复争夺同一个点,且规则限制不能马上提回——信息博弈的经典对应
连环劫 两处劫同时存在,互为劫材——使对手永远落后手的局面
征子 被迫单向逃跑、每一步都是被迫的——经济/时间/身体等硬约束
引征 在征子路径上预先落子,使征子失效——对硬约束的迂回破解
弃子 主动放弃已投入的资源,换取别处的先手
腾挪 用灵活的身法在对方势力中寻找空间
先手/后手 主动权在谁手里。先手是你落子对方必须应;后手是你不得不应
官子 大局已定后的收束阶段,决定最终目数
双活 双方都不具备吃掉对方的气——僵持但相安无事
眼位 保证一块棋不会被吃掉的内部空间——生存底线
气 一块棋向外连接的通道数——自由度/选择空间
脱先 不在当前局部纠缠,去别处落子
本手 当下局面中无可争议的最优一手
联络/切断 节点间的连接关系——谁能和谁互通信息,谁被隔离在外
征子不利 逃跑路线尽头没有自己的子力接应——硬约束没有迂回空间

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 128 lines · 152 tokens per session scan A bf0dc68a4b88

Subscribe to this mod's changes

symbolic-board is a skill published in the GitHub repository glide-the/im-dream (0 stars, last pushed yesterday), licensed MIT. It adds 152 tokens to every session and 2,102 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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