app-promo-materials

app-promo-materials is a skill for Claude Code, Codex from glifxyz/glif-mcp-server. It costs 246 tokens per session (1,682 once invoked), scanned A, original, MIT.

A workflow for creating launch and advertising graphics for an app, using its real screens in store listings, social posts, and promotional materials.

In plain words
What is it for?
Use it for App Store and Google Play screenshots, Product Hunt galleries, feature graphics, thumbnails, banners, posts, and carousels.
Why use it?
It prevents promotional images from showing invented screens or features and organizes the many sizes required by app stores and social platforms.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the glif plugin — 10 skills, 1 MCP server shipped together

Good fit Use it for App Store and Google Play screenshots, Product Hunt galleries, feature graphics, thumbnails, banners, posts, and carousels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/glifxyz/glif-mcp-server/app-promo-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add glifxyz/glif-mcp-server --skill app-promo-materials
Clone the repo
git clone --depth 1 https://github.com/glifxyz/glif-mcp-server

Made for: Claude Code, Codex.

Or install glif, the plugin that ships this one along with the rest of its 10 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for app-promo-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/app-promo-materials/github.svg)](https://agentmods.dev/skills/glifxyz/glif-mcp-server/app-promo-materials)
Your own site
<a href="https://agentmods.dev/skills/glifxyz/glif-mcp-server/app-promo-materials"><img src="https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/app-promo-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for app-promo-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/glifxyz/glif-mcp-server/app-promo-materials"><img src="https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/app-promo-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 246 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,682 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00246 $0.01682
Opus 5.5 $0.00098 $0.00673
Sonnet 5.5 $0.00049 $0.00336
Haiku 4.5 $0.00025 $0.00168

Measured 8d ago against content hash 12a8e9d3d60c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

app-promo-materials scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

For a video or audio item in the set, such as a UGC clip or a jingle, write its brief in the same call the way the audio-and-video skill does: shots with camera and action, the exact script in quotes, or music mood, temp
skills/app-promo-materials/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Turn a product into polished promo graphics. For an app, that means real screens. For anything else, it means the user's product photos and references. The user's explicit instructions come first, within host safety rules.

1. Pick the deliverables

Pin down the subject, audience, mood, formats and any references. Ask only about gaps that would change the result. Then pick deliverables from these menus, or the user's own list.

Store and launch sizes:

Deliverable Size (px)
iPhone App Store screenshots 1320×2868 or 1290×2796, portrait
iPad App Store screenshots 2064×2752, portrait
Google Play feature graphic 1024×500
Product Hunt gallery 1270×760
YouTube thumbnail 1280×720
X post 1600×900
LinkedIn post 1200×627
Square post 1080×1080
Feed post or carousel card (4:5) 1080×1350, 3 to 6 cards
Story or Reel cover (9:16) 1080×1920
X header 1500×500

Store rules change. Check App Store Connect and Play Console for the sizes they currently require. App Store screenshots must be PNG or JPEG with no transparency.

Campaign sets:

  • Ad creative: UGC-style creator video (9:16, script, captions), product ad video, carousel (3 to 6 cards), static banners, unboxing.
  • Product photos: studio hero on white, flat-lay, lifestyle scene, multi-angle set, detail close-up, what's in the box. Ask how many (2, 4 or 8) and keep the product identical to the user's photo.
  • Social calendar: a week or a month of posts with captions and hashtags.
  • Series: a repeatable format, such as a daily 40-second short. Save the recipe so each episode continues the same project.

Make the winner first, then resize it for each placement without cropping.

2. Gather real material

Promo graphics must show the real product. Don't invent screens, features, reviews, awards, press logos or partner logos. Turning real reviews into ads is fine when the user supplies them.

  • Use the user's screenshots and product photos if they have them.
  • For an app without screenshots, run it and capture screens with Playwright at the device size. For a 1320×2868 iPhone shot, use a 440×956 viewport with deviceScaleFactor: 3.
  • Use demo data. Never capture real customer data, emails or keys.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +13 lines · +76 tokens per session 12a8e9d3d60c
  2. 9d ago First seen · 82 lines · 170 tokens per session scan A 2c3b6a399b6b

Subscribe to this mod's changes

app-promo-materials is a skill published in the GitHub repository glifxyz/glif-mcp-server (215 stars, last pushed 8d ago), licensed MIT. It adds 246 tokens to every session and 1,682 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-08.

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