Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add glincker/ableton-skills --skill sound-designergit clone --depth 1 https://github.com/glincker/ableton-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/glincker/ableton-skills/sound-designer)<a href="https://agentmods.dev/skills/glincker/ableton-skills/sound-designer"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/sound-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/glincker/ableton-skills/sound-designer"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/sound-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.01045 |
| Opus 5 | $0.00042 | $0.00522 |
| Sonnet 5 | $0.00017 | $0.00209 |
| Haiku 4.5 | $0.00008 | $0.00104 |
Grade A, and why
sound-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Sound Designer
Build synth patches from a description. Stock Ableton synths only — Operator (FM), Wavetable (wavetable + FM), Analog (subtractive), Drift (modern subtractive). User can swap to a third-party synth manually after.
Workflow
1. Pick the right synth
| Sound type | Best synth | Why |
|---|---|---|
| Sub bass, 808 | Operator (sine + saturation) or Drift | Pure low end, easy to control |
| Reese / Massive bass | Wavetable | Detuned saws + filter movement |
| Pluck / staccato | Operator | Fast envelopes, FM bite |
| Wide supersaw | Wavetable (saw table, unison 7+) | Native unison + detune |
| Lush pad | Wavetable (LP filter + slow envelopes) | Movement + filter LFO |
| Acoustic-y / felt | Drift + tape simulation | Warm character |
| Vintage analog lead | Analog | Authentic voicing |
| Bell / mallet | Operator (FM ratios) | Inharmonic partials |
2. Set base parameters
For each patch type, here's the starting point:
Sub bass (Operator)
- Algorithm: A only (single sine)
- Osc A: Sine, level 0 dB
- Filter: off
- Amp env: Attack 0, Decay 0, Sustain 1.0, Release 0.1
- Glide: 50ms (mono mode)
Wide supersaw (Wavetable)
- Osc 1: Saw 1 wavetable
- Unison: 7 voices, detune 25-35
- Filter 1: LP24, cutoff 80%, resonance 15%, env 30%
- Filter env: Attack 0, Decay 400ms, Sustain 50%, Release 200ms
- Amp env: A 5ms, D 200ms, S 80%, R 300ms
Lush pad (Wavetable)
- Osc 1: Choir/Vocal wavetable
- Osc 2: Saw, detuned -7 cents
- Filter LP24, cutoff 60%, resonance 10%
- Filter LFO: triangle, rate 0.1 Hz, amount 25%
- Amp env: A 800ms, D 1500ms, S 70%, R 2000ms
- Add chorus + Hall reverb on the chain
Pluck (Operator)
- Algorithm: B→A
- Op B (modulator): Ratio 2.0, fixed level
- Op A: Sine, level 0
- Filter: LP, cutoff 70%, env amount 40%
- Filter env: A 0, D 80ms, S 0%, R 100ms
- Amp env: A 0, D 200ms, S 0%, R 100ms
3. Add character with effects
After the synth, append:
- Saturator before filter (drive 3-6 dB) for warmth
- Chorus for width on pads/leads
- Auto Filter with LFO mod for movement
- Reverb send to Return A (Hall) — typical 20-30% on pads, 10-15% on leads
- Delay send to Return B (Ping Pong) — 15-20% on plucks/leads
- EQ Eight at the end of chain — surgical cut at any harsh resonance
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 85 lines · 83 tokens per session scan A 0fa8e24dc9dd
sound-designer is a skill published in the GitHub repository glincker/ableton-skills (25 stars, last pushed 18d ago), licensed MIT. It adds 83 tokens to every session and 1,045 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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