sound-designer

sound-designer is a skill for Claude Code, Codex from glincker/ableton-skills. It costs 83 tokens per session (1,045 once invoked), scanned A, original, MIT.

Instructions for designing synthesizer sounds from a description or modifying an existing sound patch. They target Ableton's built-in Operator, Wavetable, Analog and Drift instruments.

In plain words
What is it for?
Use them to create or adjust sub-basses, 808s, Reese basses, supersaw leads, pads, plucks, keys, bells, mallets and other listed sounds in Ableton.
Why use it?
Choosing an instrument and starting settings for a desired sound can be difficult. These instructions map sound types such as bass, pad, lead and pluck to suitable instruments and parameters.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them to create or adjust sub-basses, 808s, Reese basses, supersaw leads, pads, plucks, keys, bells, mallets and other listed sounds in Ableton.

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Install with agentmods
npx agentmods add skills/glincker/ableton-skills/sound-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add glincker/ableton-skills --skill sound-designer
Clone the repo
git clone --depth 1 https://github.com/glincker/ableton-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/glincker/ableton-skills/sound-designer/github.svg)](https://agentmods.dev/skills/glincker/ableton-skills/sound-designer)
Your own site
<a href="https://agentmods.dev/skills/glincker/ableton-skills/sound-designer"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/sound-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sound-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/glincker/ableton-skills/sound-designer"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/sound-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,045 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.01045
Opus 5 $0.00042 $0.00522
Sonnet 5 $0.00017 $0.00209
Haiku 4.5 $0.00008 $0.00104

Measured 11d ago against content hash 0fa8e24dc9dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sound-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sound-designer/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sound Designer

Build synth patches from a description. Stock Ableton synths only — Operator (FM), Wavetable (wavetable + FM), Analog (subtractive), Drift (modern subtractive). User can swap to a third-party synth manually after.

Workflow

1. Pick the right synth

Sound type Best synth Why
Sub bass, 808 Operator (sine + saturation) or Drift Pure low end, easy to control
Reese / Massive bass Wavetable Detuned saws + filter movement
Pluck / staccato Operator Fast envelopes, FM bite
Wide supersaw Wavetable (saw table, unison 7+) Native unison + detune
Lush pad Wavetable (LP filter + slow envelopes) Movement + filter LFO
Acoustic-y / felt Drift + tape simulation Warm character
Vintage analog lead Analog Authentic voicing
Bell / mallet Operator (FM ratios) Inharmonic partials

2. Set base parameters

For each patch type, here's the starting point:

Sub bass (Operator)
  • Algorithm: A only (single sine)
  • Osc A: Sine, level 0 dB
  • Filter: off
  • Amp env: Attack 0, Decay 0, Sustain 1.0, Release 0.1
  • Glide: 50ms (mono mode)
Wide supersaw (Wavetable)
  • Osc 1: Saw 1 wavetable
  • Unison: 7 voices, detune 25-35
  • Filter 1: LP24, cutoff 80%, resonance 15%, env 30%
  • Filter env: Attack 0, Decay 400ms, Sustain 50%, Release 200ms
  • Amp env: A 5ms, D 200ms, S 80%, R 300ms
Lush pad (Wavetable)
  • Osc 1: Choir/Vocal wavetable
  • Osc 2: Saw, detuned -7 cents
  • Filter LP24, cutoff 60%, resonance 10%
  • Filter LFO: triangle, rate 0.1 Hz, amount 25%
  • Amp env: A 800ms, D 1500ms, S 70%, R 2000ms
  • Add chorus + Hall reverb on the chain
Pluck (Operator)
  • Algorithm: B→A
  • Op B (modulator): Ratio 2.0, fixed level
  • Op A: Sine, level 0
  • Filter: LP, cutoff 70%, env amount 40%
  • Filter env: A 0, D 80ms, S 0%, R 100ms
  • Amp env: A 0, D 200ms, S 0%, R 100ms

3. Add character with effects

After the synth, append:

  • Saturator before filter (drive 3-6 dB) for warmth
  • Chorus for width on pads/leads
  • Auto Filter with LFO mod for movement
  • Reverb send to Return A (Hall) — typical 20-30% on pads, 10-15% on leads
  • Delay send to Return B (Ping Pong) — 15-20% on plucks/leads
  • EQ Eight at the end of chain — surgical cut at any harsh resonance

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 85 lines · 83 tokens per session scan A 0fa8e24dc9dd

Subscribe to this mod's changes

sound-designer is a skill published in the GitHub repository glincker/ableton-skills (25 stars, last pushed 18d ago), licensed MIT. It adds 83 tokens to every session and 1,045 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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