Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add glincker/ableton-skills --skill tempo-coachgit clone --depth 1 https://github.com/glincker/ableton-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach)<a href="https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/tempo-coach/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/tempo-coach.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.01168 |
| Opus 5 | $0.00031 | $0.00584 |
| Sonnet 5 | $0.00012 | $0.00234 |
| Haiku 4.5 | $0.00006 | $0.00117 |
Grade A, and why
tempo-coach scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Tempo Coach
Help the user pick the right tempo, time signature, and rhythmic feel for what they're making. Mostly conversational; minimal DAW writes.
Workflow
1. Understand the context
What is the user trying to achieve? Pull from:
- Genre (each has tempo conventions)
- Reference track (use its tempo as a starting point)
- Mood (slow = sad/contemplative, fast = energetic)
- Use case (sync to video? for a DJ set? for a film cue?)
2. Apply genre tempo conventions
| Genre | Typical tempo range | Notes |
|---|---|---|
| Ambient | 50-70 | Often beatless; tempo for harmony pulse |
| Cinematic underscore | 60-90 | Often rubato; click for sync, not feel |
| Lo-fi hip-hop | 70-90 | Half-time feel often makes it feel slower than it is |
| Boom-bap | 85-95 | The classic 90 BPM is the J Dilla sweet spot |
| Hip-hop modern | 75-115 | Trap is often half-time at 140-160 |
| Indie/folk | 80-120 | Rubato common; click vs feel tradeoff |
| Pop | 95-130 | "100 BPM ballad" or "118 BPM dance pop" |
| Rock | 100-160 | Power ballads slower (60-80) |
| House | 120-128 | 124 is the magic number |
| Tech-house | 124-128 | |
| Techno | 125-135 | |
| Trance | 132-140 | |
| EDM/Big Room | 128 | Locked. Don't deviate. |
| Hardstyle | 150-160 | |
| Drum & Bass | 165-180 | 174 is the genre default |
| Jungle | 160-175 | |
| Footwork | 160 |
3. Time signature guidance
| When to use | Time sig |
|---|---|
| Most popular music | 4/4 |
| Waltz, classical 3-feel | 3/4 |
| Compound (jig, gospel triplet feel) | 6/8, 12/8 |
| Odd-meter prog/math | 5/4, 7/8, 11/8 |
| Cinematic flexibility | Switch between 4/4 and 3/4 by section |
If user is unsure: default to 4/4 unless they explicitly want a 3-feel.
4. Half-time vs full-time feel
A common confusion:
- Trap at 140 BPM is half-time at 140 — drums hit on every other beat, but tempo is set to 140
- DnB at 174 BPM is full-time — drums on 1-3 (kick) and 2-4 (snare) at 174
When the user says "the drums feel slow but I want it to feel fast":
- They likely want full-time at the original tempo (e.g., trap at 140 with hi-hats moving fast = 140 with 16th-note hats)
- Or vice versa: half-time the drums for a heavier feel
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 101 lines · 62 tokens per session scan A 3c7ae1df9d5c
tempo-coach is a skill published in the GitHub repository glincker/ableton-skills (25 stars, last pushed 18d ago), licensed MIT. It adds 62 tokens to every session and 1,168 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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