tempo-coach

tempo-coach is a skill for Claude Code, Codex from glincker/ableton-skills. It costs 62 tokens per session (1,168 once invoked), scanned A, original, MIT.

A conversational music guide for choosing tempo, time signature, and rhythmic feel. Tempo is the song speed, measured in beats per minute; time signature describes how beats are grouped, such as 3/4 or 4/4.

In plain words
What is it for?
Use it to choose a tempo, decide between time signatures, and select a rhythmic feel for genres such as lo-fi, pop, house, techno, or cinematic music. It is mainly conversational and makes few digital-audio-workstation changes.
Why use it?
It helps resolve uncertainty when a piece feels too slow, fast, stiff, or rhythmically unsuitable. It considers factors such as genre, mood, reference tracks, and whether the music must match video.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose a tempo, decide between time signatures, and select a rhythmic feel for genres such as lo-fi, pop, house, techno, or cinematic music. It is mainly conversational and makes few digital-audio-workstation changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/glincker/ableton-skills/tempo-coach
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add glincker/ableton-skills --skill tempo-coach
Clone the repo
git clone --depth 1 https://github.com/glincker/ableton-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tempo-coach

README.md
[![agentmods](https://agentmods.dev/badge/skills/glincker/ableton-skills/tempo-coach/github.svg)](https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach)
Your own site
<a href="https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/tempo-coach/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tempo-coach

Your own site · 80×15
<a href="https://agentmods.dev/skills/glincker/ableton-skills/tempo-coach"><img src="https://agentmods.dev/badge/skills/glincker/ableton-skills/tempo-coach.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,168 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01168
Opus 5 $0.00031 $0.00584
Sonnet 5 $0.00012 $0.00234
Haiku 4.5 $0.00006 $0.00117

Measured 11d ago against content hash 3c7ae1df9d5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

tempo-coach scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tempo-coach/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tempo Coach

Help the user pick the right tempo, time signature, and rhythmic feel for what they're making. Mostly conversational; minimal DAW writes.

Workflow

1. Understand the context

What is the user trying to achieve? Pull from:

  • Genre (each has tempo conventions)
  • Reference track (use its tempo as a starting point)
  • Mood (slow = sad/contemplative, fast = energetic)
  • Use case (sync to video? for a DJ set? for a film cue?)

2. Apply genre tempo conventions

Genre Typical tempo range Notes
Ambient 50-70 Often beatless; tempo for harmony pulse
Cinematic underscore 60-90 Often rubato; click for sync, not feel
Lo-fi hip-hop 70-90 Half-time feel often makes it feel slower than it is
Boom-bap 85-95 The classic 90 BPM is the J Dilla sweet spot
Hip-hop modern 75-115 Trap is often half-time at 140-160
Indie/folk 80-120 Rubato common; click vs feel tradeoff
Pop 95-130 "100 BPM ballad" or "118 BPM dance pop"
Rock 100-160 Power ballads slower (60-80)
House 120-128 124 is the magic number
Tech-house 124-128
Techno 125-135
Trance 132-140
EDM/Big Room 128 Locked. Don't deviate.
Hardstyle 150-160
Drum & Bass 165-180 174 is the genre default
Jungle 160-175
Footwork 160

3. Time signature guidance

When to use Time sig
Most popular music 4/4
Waltz, classical 3-feel 3/4
Compound (jig, gospel triplet feel) 6/8, 12/8
Odd-meter prog/math 5/4, 7/8, 11/8
Cinematic flexibility Switch between 4/4 and 3/4 by section

If user is unsure: default to 4/4 unless they explicitly want a 3-feel.

4. Half-time vs full-time feel

A common confusion:

  • Trap at 140 BPM is half-time at 140 — drums hit on every other beat, but tempo is set to 140
  • DnB at 174 BPM is full-time — drums on 1-3 (kick) and 2-4 (snare) at 174

When the user says "the drums feel slow but I want it to feel fast":

  • They likely want full-time at the original tempo (e.g., trap at 140 with hi-hats moving fast = 140 with 16th-note hats)
  • Or vice versa: half-time the drums for a heavier feel

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 101 lines · 62 tokens per session scan A 3c7ae1df9d5c

Subscribe to this mod's changes

tempo-coach is a skill published in the GitHub repository glincker/ableton-skills (25 stars, last pushed 18d ago), licensed MIT. It adds 62 tokens to every session and 1,168 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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