gluestack-ui-v4:variants

gluestack-ui-v4:variants is a skill for Claude Code, Codex from gluestack/agent-skills. It costs 38 tokens per session (6,186 once invoked), scanned A, original, MIT.

A guide for adding reusable visual variations to gluestack-ui version 4 components, such as branded button or card styles.

In plain words
What is it for?
Use it when a project needs repeated, conditional, branded, or theme-specific styles for existing gluestack-ui components.
Why use it?
It helps teams avoid repeating style combinations while keeping component variations consistent and type-safe.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/gluestack/agent-skills/variants
Any agent
npx skills add gluestack/agent-skills --skill variants
Clone the repo
git clone --depth 1 https://github.com/gluestack/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gluestack-ui-v4:variants

README.md
[![agentmods](https://agentmods.dev/badge/skills/gluestack/agent-skills/variants.svg)](https://agentmods.dev/skills/gluestack/agent-skills/variants)
Your own site
<a href="https://agentmods.dev/skills/gluestack/agent-skills/variants"><img src="https://agentmods.dev/badge/skills/gluestack/agent-skills/variants.svg" alt="Measured on agentmods" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,186 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.06186
Opus 5 $0.00019 $0.03093
Sonnet 5 $0.00008 $0.01237
Haiku 4.5 $0.00004 $0.00619

Measured 5d ago against content hash 59037448bc3c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

gluestack-ui-v4:variants scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/gluestack-ui-v4/variants/SKILL.md · 887 lines

How it starts

The opening of the file, as written. The whole thing — 887 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gluestack UI v4 - Creating Component Variants

This sub-skill focuses on creating custom variants for existing gluestack-ui v4 components, allowing you to extend the design system with project-specific styling patterns while maintaining consistency and type safety.

When to Create a Variant

Create a new variant when:

  1. Repeating the same style combination - Multiple places use the same className pattern
  2. Project-specific design patterns - Brand-specific button styles, card types, etc.
  3. Conditional styling - Component appearance changes based on props
  4. Extending existing components - Adding new visual styles to Gluestack components
  5. Theme-specific variations - Different appearances for specific contexts

Don't create variants for:

  • One-off custom styles (use className instead)
  • Simple modifications (use existing props + className)
  • Styles that should be in the global design system

Variant Creation Workflow

Step 1: Analyze the Component

Before creating a variant, understand:

  1. What's the base component? - Button, Card, Badge, etc.
  2. What visual states are needed? - Colors, sizes, borders, shadows
  3. Are there sub-components? - ButtonText, CardHeader, etc.
  4. What props should control variants? - variant, size, state props
  5. Should variants affect children? - Parent variants for sub-components

Step 2: Plan Variant Structure

Define your variant system:

// Example: Planning a Badge component with variants
{
  variant: ['default', 'success', 'warning', 'error', 'info']
  size: ['sm', 'md', 'lg']
  shape: ['rounded', 'pill', 'square']
}

Step 3: Implement with tva

Use tva (Tailwind Variant Authority) to create type-safe, composable variants.

Creating Simple Variants

Template: Adding Variants to a Custom Component

import React from 'react';
import { tva } from '@gluestack-ui/utils/nativewind-utils';
import { Box } from '@/components/ui/box';
import { Text } from '@/components/ui/text';

interface BadgeProps {
  readonly variant?: 'default' | 'success' | 'warning' | 'error' | 'info';
  readonly size?: 'sm' | 'md' | 'lg';
  readonly shape?: 'rounded' | 'pill' | 'square';
  readonly className?: string;
  readonly children: React.ReactNode;
}

// Define variant styles
const badgeStyles = tva({
  base: 'inline-flex items-center justify-center font-medium',
  variants: {
    variant: {
      default: 'bg-muted text-muted-foreground',
      success: 'bg-primary/10 text-primary border border-primary/20',
      warning: 'bg-accent/10 text-accent-foreground border border-accent/20',
      error: 'bg-destructive/10 text-destructive border border-destructive/20',
      info: 'bg-secondary/10 text-secondary-foreground border border-secondary/20',
    },
    size: {
      sm: 'px-2 py-0.5 text-xs',
      md: 'px-3 py-1 text-sm',
      lg: 'px-4 py-1.5 text-base',
    },
    shape: {
      rounded: 'rounded-md',
      pill: 'rounded-full',
      square: 'rounded-none',
    },
  },
  defaultVariants: {
    variant: 'default',
    size: 'md',
    shape: 'rounded',
  },
});

export const Badge = ({
  variant,
  size,
  shape,
  className,
  children
}: BadgeProps) => {
  return (
    <Box className={badgeStyles({ variant, size, shape, class: className })}>
      <Text>{children}</Text>
    </Box>
  );
};

// Usage:
// <Badge variant="success" size="lg" shape="pill">Active</Badge>
// <Badge variant="error" size="sm">Error</Badge>

Read the full file on GitHub · 887 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 887 lines · 38 tokens per session scan A 59037448bc3c

Subscribe to this mod's changes

gluestack-ui-v4:variants is a skill published in the GitHub repository gluestack/agent-skills (1 stars, last pushed 2mo ago), licensed MIT. It adds 38 tokens to every session and 6,186 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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