audio-denoise

audio-denoise is a skill for Claude Code, Codex, Cursor from godot-fun/godot-framework. It costs 48 tokens per session (500 once invoked), scanned A, original, MIT.

An audio tool that reduces steady background noise such as hiss or room noise in a single file. It uses FFmpeg's noise-reduction filter and leaves the original file unchanged.

In plain words
What is it for?
Use it to clean voice recordings, sound effects, or other supported audio files before further processing such as volume adjustment.
Why use it?
It makes speech and sound effects cleaner when recordings contain unwanted background sound. Light processing can reduce noise while preserving the main audio.

Skill for Claude CodeCodexCursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-denoise
Any agent
npx skills add godot-fun/godot-framework --skill audio-denoise
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Claude Code, Codex, Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-denoise

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-denoise.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-denoise)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-denoise"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-denoise.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 500 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.00500
Opus 5 $0.00024 $0.00250
Sonnet 5 $0.00010 $0.00100
Haiku 4.5 $0.00005 $0.00050

Measured 5d ago against content hash 693543a727aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

audio-denoise scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-denoise/SKILL.md · 55 lines

What it actually says

Audio Denoise

Reduce background noise via FFmpeg afftdn.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Denoise a single audio file, output to <audio-dir>/audio-denoise/<audio-name>:

.dependency/python/python .ai/audio-denoise/denoise.py --audio path/to/audio.wav

Defaults

Setting Default Notes
Denoise afftdn nr=10 dB, nf=-25 dB �?conservative for SFX

Common Flags

--audio · --nr · --nf · --output

.dependency/python/python .ai/audio-denoise/denoise.py --audio Audio/SFX/click.wav
.dependency/python/python .ai/audio-denoise/denoise.py --audio Audio/Voice/line.wav --nr 8

Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script, not hand-written afftdn filters.
  2. Default is light denoise �?do not raise --nr unless the user asks; heavy denoise dulls transients.
  3. Missing Python/FFmpeg �?populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with denoised output �?tell the user where audio-denoise/ files are; they swap assets manually when ready.

Tests

From repo root:

.dependency/python/python .ai/audio-denoise/test_denoise.py

Manual CLI examples: cli/audio-denoise.md

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 55 lines · 48 tokens per session scan A 693543a727aa

Subscribe to this mod's changes

audio-denoise is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 5d ago), licensed MIT. It adds 48 tokens to every session and 500 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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