audio-fade

audio-fade is a skill for Cursor from godot-fun/godot-framework. It costs 56 tokens per session (779 once invoked), scanned A, original, MIT.

An audio tool that gradually raises the volume at the start and lowers it at the end of a single file. It uses FFmpeg, a program for processing audio and video, while keeping the clip's length unchanged.

In plain words
What is it for?
Use it to add fade-ins, fade-outs, or both to voice lines, effects, ambience, music clips, and other supported audio files.
Why use it?
It prevents abrupt starts and stops that can cause clicks or sound unnatural. It is useful when preparing recordings or sound effects for playback.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it to add fade-ins, fade-outs, or both to voice lines, effects, ambience, music clips, and other supported audio files.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-fade
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill audio-fade
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-fade

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-fade/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-fade)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-fade"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-fade/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-fade

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-fade"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-fade.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 779 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00779
Opus 5.5 $0.00022 $0.00312
Sonnet 5.5 $0.00011 $0.00156
Haiku 4.5 $0.00006 $0.00078

Measured 1mo ago against content hash 0853cfb47a2f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

audio-fade scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-fade/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Fade

Apply fade-in at the start and fade-out at the end without changing clip length.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: 1 s fade-in and fade-out, output to <audio-dir>/audio-fade/<audio-name>:

.dependency/python/python .ai/audio-fade/fade.py --audio path/to/audio.wav

Fade-in only (keep full end level):

.dependency/python/python .ai/audio-fade/fade.py --audio path/to/audio.wav --no-fade-out

Custom durations (seconds):

.dependency/python/python .ai/audio-fade/fade.py --audio audio/sfx.wav -fi 0.05 -fo 0.15

Duration Guidelines

Asset Fade-in Fade-out
UI clicks / ticks 0.01�?.05 s 0.02�?.08 s
Impacts / weapons 0.02�?.08 s 0.05�?.15 s
Voice lines 0.05�?.15 s 0.1�?.25 s
Ambience beds 0.3�?.0 s 0.5�?.0 s
BGM one-shots 0.2�?.5 s 0.3�?.0 s

Fade-in + fade-out must stay shorter than file duration. Very short clips need smaller values.

Common Flags

--audio · -fi / --fade-in · -fo / --fade-out · --no-fade-in · --no-fade-out · -o / --output

.dependency/python/python .ai/audio-fade/fade.py --audio audio/sfx.wav -fi 0.03 -fo 0.08

Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Fades use FFmpeg afade with the linear tri curve. The script probes clip duration and places fade-out at duration - fade_out.

Scope

  • Fade shapes volume at clip boundaries without changing its duration.
  • Trim removes silence or crops boundaries; use the audio-trim skill.
  • Crossfade overlaps two clips and is not performed by this skill.

Agent Notes

  1. Use the bundled script, not hand-written afade filters.
  2. Looping BGM �?avoid fade-out on loop assets; use --no-fade-out or fade-in only for one-shot intros.
  3. Clicks with instant attack �?--no-fade-in or lower -fi (e.g. 0.01).
  4. Tail cut off abruptly after fade �?increase -fo; tail too soft �?decrease -fo.

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 74 lines · 56 tokens per session scan A 0853cfb47a2f

Subscribe to this mod's changes

audio-fade is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 1mo ago), licensed MIT. It adds 56 tokens to every session and 779 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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