audio-loudness-normalization

audio-loudness-normalization is a skill for Cursor from godot-fun/godot-framework. It costs 67 tokens per session (708 once invoked), scanned A, original, MIT.

A tool that adjusts one audio file so its perceived volume matches a chosen loudness level, measured in LUFS. It also limits true peaks to reduce the chance of digital clipping and keeps the source file type and sample rate.

In plain words
What is it for?
Use it to normalize a sound effect, music track, voice file, or other single audio file with a target LUFS and peak limit. It writes the result to a dedicated output folder.
Why use it?
It prevents UI sounds, effects, music, or voice recordings from playing at noticeably different volumes. It processes one file at a time rather than an entire directory.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-loudness-normalization
Any agent
npx skills add godot-fun/godot-framework --skill audio-loudness-normalization
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-loudness-normalization

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-loudness-normalization.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-loudness-normalization)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-loudness-normalization"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-loudness-normalization.svg" alt="Measured on agentmods" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 708 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00708
Opus 5 $0.00034 $0.00354
Sonnet 5 $0.00013 $0.00142
Haiku 4.5 $0.00007 $0.00071

Measured 6d ago against content hash c062e9599c35, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

audio-loudness-normalization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-loudness-normalization/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Loudness Normalization

Loudness-normalize one audio file to a target LUFS with true-peak limiting. Preserves input format �?same extension and sample rate as the source. Directories are not supported; run once per file to process a folder.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: -14 LUFS, -1.5 dBTP, output to <audio-dir>/audio-loudness-normalization/<audio-name>:

.dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio path/to/audio.wav

Example: audio/sfx/tank/tank_move.wav �?audio/sfx/tank/audio-loudness-normalization/tank_move.wav

LUFS Targets

Category LUFS
UI / clicks -18 to -14
Gameplay SFX -16 to -12
Explosions -12 to -8
Ambience -22 to -18
BGM / voice -16 to -14

One category per folder. Mixed folders: split first, then normalize each file with matching -t.

Common Flags

--audio · -t / --target-lufs · -output

.dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio Audio/SFX/click.wav -t -14

Never overwrite source files. The script writes only to audio-loudness-normalization/ (or -output). Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script (two-pass loudnorm), not hand-written FFmpeg.
  2. Preserves input format �?same extension and sample rate (-ar forced to source); does not resample.
  3. Missing Python/FFmpeg �?populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with the normalized output �?tell the user where audio-loudness-normalization/ files are; they swap assets manually when ready.
  5. Do not use -output pointing at the source file; the script refuses paths that would overwrite the input.
  6. Do not fix uneven levels with per-asset volume in game code �?re-normalize sources.
  7. Engine bus defaults and rationale: reference.md

Read the full file on GitHub · 65 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 65 lines · 67 tokens per session scan A c062e9599c35

Subscribe to this mod's changes

audio-loudness-normalization is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 6d ago), licensed MIT. It adds 67 tokens to every session and 708 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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