audio-sample-rate-standardize

audio-sample-rate-standardize is a skill for Cursor from godot-fun/godot-framework. It costs 84 tokens per session (664 once invoked), scanned A, original, MIT.

An audio converter that exports one file as a 16-bit PCM WAV at either 44.1 kHz or 48 kHz. Sample rate is the number of audio measurements taken per second.

In plain words
What is it for?
Preparing individual music or sound files for projects that require 44.1 kHz or 48 kHz WAV audio.
Why use it?
It makes files use a consistent project sample rate without changing their loudness.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Preparing individual music or sound files for projects that require 44.1 kHz or 48 kHz WAV audio.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-sample-rate-standardize
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill audio-sample-rate-standardize
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-sample-rate-standardize

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-sample-rate-standardize.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-sample-rate-standardize)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-sample-rate-standardize"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-sample-rate-standardize.svg" alt="Measured on agentmods" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 664 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.00664
Opus 5 $0.00042 $0.00332
Sonnet 5 $0.00017 $0.00133
Haiku 4.5 $0.00008 $0.00066

Measured 8d ago against content hash 936d96919ade, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

audio-sample-rate-standardize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-sample-rate-standardize/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Sample Rate Standardize

Export 16-bit PCM WAV at 44100 or 48000 Hz only. No loudness processing. Directories are not supported; run once per file to process a folder.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default output: <audio-dir>/audio-sample-rate-standardize/<name>.wav (source files are read-only):

.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio path/to/audio.mp3

Example: audio/sfx/tank/tank_move.mp3 �?audio/sfx/tank/audio-sample-rate-standardize/tank_move.wav

Sample Rate Rule

Source rate Output
�?44100 Hz 44100 Hz
> 44100 Hz 48000 Hz
Rate Typical use
44100 Hz Music, games, CD
48000 Hz Games, film, video

Common Flags

--audio · --output

.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio Audio/SFX/tank_move.mp3 --output Audio/SFX/out

Never overwrite source files. The script writes only to audio-sample-rate-standardize/ (or --output). All outputs are .wav regardless of input format. Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script, not hand-written -ar / -c:a commands.
  2. No loudness normalization �?LUFS targeting is a separate step in the audio pipeline.
  3. Missing Python/FFmpeg �?populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with the output �?tell the user where audio-sample-rate-standardize/ files are; they swap assets manually when ready.
  5. Do not use --output pointing at the source file; the script refuses paths that would overwrite the input.
  6. FFmpeg details: reference.md

Tests

From repo root:

.dependency/python/python .ai/audio-sample-rate-standardize/test_standardize.py

Read the full file on GitHub · 64 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 64 lines · 84 tokens per session scan A 936d96919ade

Subscribe to this mod's changes

audio-sample-rate-standardize is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 8d ago), licensed MIT. It adds 84 tokens to every session and 664 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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