audio-trim

audio-trim is a skill for Cursor from godot-fun/godot-framework. It costs 47 tokens per session (476 once invoked), scanned A, original, MIT.

An audio tool that removes quiet sections from the beginning and end of a single sound file. It uses FFmpeg, a program for processing audio and video.

In plain words
What is it for?
Use it to clean voice recordings, sound effects, or other supported audio files by trimming leading and trailing silence.
Why use it?
It removes unwanted silence without requiring manual editing and keeps the original file unchanged. It also helps prepare speech or sound effects for use in an app or game.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it to clean voice recordings, sound effects, or other supported audio files by trimming leading and trailing silence.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-trim
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill audio-trim
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-trim

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-trim.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-trim)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-trim"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-trim.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 476 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00476
Opus 5 $0.00023 $0.00238
Sonnet 5 $0.00009 $0.00095
Haiku 4.5 $0.00005 $0.00048

Measured 8d ago against content hash 2b8de9bb679d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

audio-trim scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-trim/SKILL.md · 56 lines

What it actually says

Audio Trim

Remove leading/trailing silence via FFmpeg silenceremove.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: threshold -50 dB, both sides, output to <audio-dir>/audio-trim/<audio-name>:

.dependency/python/python .ai/audio-trim/trim.py --audio path/to/audio.wav

Custom threshold:

.dependency/python/python .ai/audio-trim/trim.py --audio audio/sfx.wav -t -45

Thresholds

Asset Threshold
UI / SFX / voice -50 dB (default)
Clipped attack / noisy room -40 to -45 dB
Ambience / loops -60 dB or skip

Common Flags

--audio · -t / --threshold · -o / --output

.dependency/python/python .ai/audio-trim/trim.py --audio audio/sfx.wav -t -50

Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script, not ad-hoc -ss/-to.
  2. Looping BGM �?avoid end-trim; can break loop seams. Skip this skill or trim manually.
  3. Attack or reverb cut off �?raise -t (e.g. -45 or -40).
  4. FFmpeg filter details: reference.md

CLI

Copy-paste commands: cli/audio-trim.md

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 56 lines · 47 tokens per session scan A 2b8de9bb679d

Subscribe to this mod's changes

audio-trim is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 8d ago), licensed MIT. It adds 47 tokens to every session and 476 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

general-video

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated…

heygen-com/hyperframes · 92 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

diagnostic-stem-delivery

Audio production with diagnostic analysis, timecode parsing from documents, and verified export workflow.

HKUDS/OpenSpace · 23 tokens

chengfeng-check-updates

An environment manager for a video-editing system. It checks whether its skills and runtime—the software needed to run them—are installed and compatible.

Agentchengfeng/chengfeng-videocut-skills · 120 tokens