Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add godot-fun/godot-framework --skill audio-volume-adjustgit clone --depth 1 https://github.com/godot-fun/godot-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/godot-fun/godot-framework/audio-volume-adjust)<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-volume-adjust"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-volume-adjust/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-volume-adjust"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-volume-adjust.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.00633 |
| Opus 5 | $0.00029 | $0.00316 |
| Sonnet 5 | $0.00012 | $0.00127 |
| Haiku 4.5 | $0.00006 | $0.00063 |
Grade A, and why
audio-volume-adjust scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Audio Volume Adjust
Apply a uniform gain change across the full clip �?no fade, no loudness targeting. Negative dB reduces level; positive dB increases it.
Rules
When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.
Quick Start
Reduce by 6 dB (~half amplitude), output to <audio-dir>/audio-volume-adjust/<audio-name>:
.dependency/python/python .ai/audio-volume-adjust/adjust.py --audio path/to/audio.wav --volume -6
Example: audio/sfx/tank/tank_move.wav �?audio/sfx/tank/audio-volume-adjust/tank_move.wav
Boost by 3 dB:
.dependency/python/python .ai/audio-volume-adjust/adjust.py --audio audio/sfx.wav --volume 3
Adjustment Guidelines
| Goal | --volume (dB) |
|---|---|
| Slight reduction | -3 |
| Half amplitude | -6 |
| Noticeably quieter | -9 to -12 |
| Background / distant | -15 to -20 |
| Slight boost | +3 |
| Noticeably louder | +6 |
Common Flags
--audio · --volume · -o / --output
.dependency/python/python .ai/audio-volume-adjust/adjust.py --audio audio/sfx.wav --volume -9
Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
Agent Notes
- Use the bundled script, not hand-written
volumefilters. - Always pass
--volumein dB (negative = reduce, positive = boost). - Missing Python/FFmpeg �?populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with the adjusted output �?tell the user where
audio-volume-adjust/files are; they swap assets manually when ready. - Do not use
--outputpointing at the source file; the script refuses output paths that would overwrite inputs. - Boosting (positive dB) can clip peaks �?warn the user; prefer small boosts (+3 dB or less).
- FFmpeg filter details and dB math: reference.md
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 64 lines · 58 tokens per session scan A f86dea86c31f
audio-volume-adjust is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 9d ago), licensed MIT. It adds 58 tokens to every session and 633 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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