file-naming-normalization

file-naming-normalization is a skill for Cursor from godot-fun/godot-framework. It costs 67 tokens per session (1,152 once invoked), scanned A, original, MIT.

A filename-cleanup tool that splits asset names into parts, removes IDs and unwanted text, and joins the remaining words with underscores. This format is commonly called snake case.

In plain words
What is it for?
Use it to preview or rename files and folders containing sounds, interface textures, or other assets according to a consistent naming convention.
Why use it?
It makes inconsistent asset names easier to read, search, and process automatically. It can also preserve short numbers used as version or variant labels.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it to preview or rename files and folders containing sounds, interface textures, or other assets according to a consistent naming convention.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/file-naming-normalization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill file-naming-normalization
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for file-naming-normalization

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/file-naming-normalization/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/file-naming-normalization)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/file-naming-normalization"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/file-naming-normalization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for file-naming-normalization

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/file-naming-normalization"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/file-naming-normalization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01152
Opus 5.5 $0.00027 $0.00461
Sonnet 5.5 $0.00013 $0.00230
Haiku 4.5 $0.00007 $0.00115

Measured 1mo ago against content hash 4fb9132c2c20, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

file-naming-normalization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/file-naming-normalization/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

File Naming Normalization

Normalize asset filenames: split �?clean each segment �?join with _ (snake_case).

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: split on _, -, ., and spaces; strip leading/trailing digits from each segment; join with _:

.dependency/python/python .ai/file-naming-normalization/normalize.py path/to/file_or_folder

Preview without renaming:

.dependency/python/python .ai/file-naming-normalization/normalize.py Audio/SFX --dry-run

Workflow

  1. Split the filename stem (extension is preserved) on common separators: _, -, ., whitespace.
  2. Clean each segment:
    • Drop pure-digit segments with 4+ digits (asset IDs like 38126)
    • Keep short pure-digit segments as variant indices (1, 2, 01)
    • Remove leading digits from mixed segments (001Hero �?Hero)
    • Remove trailing digits from mixed segments (Attack02 �?Attack, foisal72 �?foisal)
    • Remove user-given strings (see --strip)
  3. Drop empty segments after cleaning.
  4. Join remaining segments with _.
  5. Rename in place (or write to --output-dir).

Examples

Input Output
001_Hero_Attack_02.wav 001_Hero_Attack_02.wav (already snake_case)
001-Hero-Attack-02.wav 001_Hero_Attack_02.wav
sfx-button-click.mp3 sfx_button_click.mp3
UI 12 Panel Open.png UI_12_Panel_Open.png
freesound_community-shoot-1-81135.wav freesound_community_shoot_1.wav
SFX_001_button.wav with --strip SFX 001_button.wav
# Strip custom strings (repeatable)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets --strip SFX --strip UI

# Recursive folder
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -r

# Copy normalized files to another folder (originals unchanged)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -o normalized/ -r

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 128 lines · 67 tokens per session scan A 4fb9132c2c20

Subscribe to this mod's changes

file-naming-normalization is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 1mo ago), licensed MIT. It adds 67 tokens to every session and 1,152 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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