storyboard-shot-to-html

storyboard-shot-to-html is a skill for Cursor from godot-fun/godot-framework. It costs 127 tokens per session (4,277 once invoked), scanned A, original, MIT.

A tool that turns one storyboard shot or video prompt into a self-contained, fullscreen HTML animation. It creates a browser preview of the planned motion, not a finished video.

In plain words
What is it for?
Use it to preview a shot's camera movement, subjects, interface elements, lighting, and narration in HTML.
Why use it?
It lets you inspect the visual idea in a browser before rendering an actual video.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it to preview a shot's camera movement, subjects, interface elements, lighting, and narration in HTML.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/storyboard-shot-to-html
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill storyboard-shot-to-html
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for storyboard-shot-to-html

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/storyboard-shot-to-html/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-shot-to-html)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-shot-to-html"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/storyboard-shot-to-html/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for storyboard-shot-to-html

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-shot-to-html"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/storyboard-shot-to-html.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,277 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.04277
Opus 5 $0.00063 $0.02139
Sonnet 5 $0.00025 $0.00855
Haiku 4.5 $0.00013 $0.00428

Measured 12d ago against content hash 50a3e542496c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

storyboard-shot-to-html scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/storyboard-shot-to-html/SKILL.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Storyboard Shot → HTML

Turn one shot (video prompt +旁白) into a single-file HTML animation you can open in a browser — a motion sketch of the intended frame, not a real video render.

Companion to storyboard. Does not call video/image generation APIs.

Inputs

Accept any of:

Input How to use
Storyboard .md + shot id (01, Shot 02, …) Parse that shot’s Video prompt, Chinese / English, Visual, Camera, Duration, Visual Style
Pasted shot block Same fields if present
Raw video prompt (±旁白) Prompt = visual source; narration = meaning layer to research

If multiple shots and no id → ask once, or do Shot 01 only when the user clearly wants a quick sample.

Delivery

Mode Behavior
User gives an .html path Write there
User gives a directory Write <dir>/shot-<id>-preview.html (shot-01-preview.html if no id)
Storyboard path known, no output path Write next to the .md: <stem>-shot-<id>-preview.html
Raw prompt only Write test/manual/<slug>-preview.html (or user-named file)

Rules:

  • Always write the full HTML file (UTF-8). Chat: short confirm only (path, shot id, research notes, how to open).
  • Prefer one self-contained .html (inline CSS/JS). No build step, no CDN frameworks required. Google Fonts OK if useful.
  • Fullscreen by default (see below) — first paint is the stage filling the browser; no document scroll of title/meta under the frame.
  • After write: open in the system browser (Start-Process / open / xdg-open). If file:// is flaky, serve the parent dir with a tiny static server and open http://127.0.0.1:<port>/<file>.
  • Never overwrite the storyboard .md.

Fullscreen (required)

The preview must play as a full-viewport cinematic stage, not a letterboxed card on a scrolling page.

Requirement Detail
Viewport fill html, body { height:100%; overflow:hidden }; stage covers 100vw × 100vh
Aspect Keep storyboard aspect (default 16:9) with cover (crop) or letterbox on black — prefer cover so the frame fills the screen
No below-fold chrome Title, tags, original prompt must not sit under the stage in normal flow
Overlay meta Put prompt / research in a hidden overlay (I or ? to toggle; Esc closes). Do not burn VO/旁白 onto the stage — narration is for analysis only, not on-screen text
Space to play Animations stay paused on load (first frame / idle pose). Space starts playback once. Do not autoplay on open. Hint text: Space to play · Click / F fullscreen · I prompt (may also mention 空格开始)
Play once Shot timeline is one-shot — no infinite / alternate loop on the main beat. When duration ends, hold the final frame (animation-fill-mode: forwards or equivalent). Do not restart on a second Space, and do not auto-replay
Browser Fullscreen API On click (or F), call element.requestFullscreen() on the stage root. Show a brief hint until entered (Click / F fullscreen · Space to play). Esc exits native fullscreen
Open behavior After writing the file, open it so the user lands on the fullscreen-ready paused page; wait for Space to play

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 291 lines · 127 tokens per session scan A 50a3e542496c

Subscribe to this mod's changes

storyboard-shot-to-html is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 12d ago), licensed MIT. It adds 127 tokens to every session and 4,277 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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