Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add godot-fun/godot-framework --skill video-compress-to-sizegit clone --depth 1 https://github.com/godot-fun/godot-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/godot-fun/godot-framework/video-compress-to-size)<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-compress-to-size"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-compress-to-size/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-compress-to-size"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-compress-to-size.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.01146 |
| Opus 5 | $0.00057 | $0.00573 |
| Sonnet 5 | $0.00023 | $0.00229 |
| Haiku 4.5 | $0.00012 | $0.00115 |
Grade A, and why
video-compress-to-size scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Video Compress To Size
Re-encode a supported video so the output is at or under a given max file size.
Default: probe and use a GPU encoder when available (NVIDIA NVENC �?AMD AMF �?Intel QSV), single-pass VBR. If no GPU works, fall back to CPU two-pass (libx264 / libx265).
Rules
When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.
- Run
compress.pythrough.dependency/python/python.exe. Never use hostpython/ffmpeg. - Never overwrite sources. Outputs go under
video-compress-to-size/. - Use the bundled script �?do not hand-write equivalent FFmpeg commands.
- One file per run �?pass
--videowith a single file; repeat for each clip in a batch.
Quick Start
.dependency/python/python .ai/video-compress-to-size/compress.py --video path/to/clip.mp4 --max-size 50MB
Bare numbers mean MB (--max-size 50 �?50MB):
.dependency/python/python .ai/video-compress-to-size/compress.py --video assets/intro.mp4 --max-size 50
Example:
assets/video/intro.mp4
�?assets/video/video-compress-to-size/intro.mp4
Force CPU (slow, more precise two-pass):
.dependency/python/python .ai/video-compress-to-size/compress.py --video clip.mp4 --max-size 50MB --cpu
Size Syntax
| Input | Meaning |
|---|---|
50 / 50MB / 50M |
50 mebibytes (1024² bytes) |
500KB / 500K |
500 kibibytes |
1GB / 1G |
1 gibibyte |
52428800B |
exact bytes |
--max-size is required.
Format Defaults
| Setting | Default | Notes |
|---|---|---|
| Encoder | GPU first | h264_nvenc �?h264_amf �?h264_qsv �?libx264 |
| HEVC | --hevc |
Same order with hevc_* / libx265 |
| Container | .mp4 |
Always MP4 |
| Audio | AAC 128k | Lowered automatically on tiny budgets |
| Preset | medium |
Mapped (e.g. NVENC p4); override with --preset |
| Already under limit | Skipped | [skip] �?(already under limit) |
| Safety margin | GPU ~90% / CPU ~92% | Headroom for mux / VBR overshoot |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 101 lines · 115 tokens per session scan A 783021129ae0
video-compress-to-size is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 12d ago), licensed MIT. It adds 115 tokens to every session and 1,146 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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