video-merge-gpu

video-merge-gpu is a skill for Claude Code, Cursor from godot-fun/godot-framework. It costs 144 tokens per session (1,193 once invoked), scanned A, original, MIT.

A video-processing workflow that joins top-level clips from a folder into one 4K, 60-frame-per-second MP4, using half-second transitions and hardware H.265 encoding.

In plain words
What is it for?
Use it to merge a folder of videos with GPU support from NVENC, AMF, or QSV; it stops if no supported encoder is available.
Why use it?
It automates ordering, transitions, audio transitions, and padding while avoiding changes to the source clips and avoiding CPU-based H.265 encoding.

Skill for Claude CodeCursor

Written for Claude Code and Cursor: disable-model-invocation in frontmatter, but also installed under .cursor/.

Good fit Use it to merge a folder of videos with GPU support from NVENC, AMF, or QSV; it stops if no supported encoder is available.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/video-merge-gpu
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill video-merge-gpu
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Claude Code, Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-merge-gpu

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-merge-gpu/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/video-merge-gpu)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-merge-gpu"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-merge-gpu/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-merge-gpu

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-merge-gpu"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-merge-gpu.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,193 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.01193
Opus 5.5 $0.00058 $0.00477
Sonnet 5.5 $0.00029 $0.00239
Haiku 4.5 $0.00014 $0.00119

Measured 1mo ago against content hash 74e55a95a642, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video-merge-gpu scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/video-merge-gpu/SKILL.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Merge GPU

Same merge as video-merge: concatenate every video in a folder (filename sort) into one high-quality MP4, random FFmpeg xfade (0.5s) + matching acrossfade, freeze-pad so output length equals the sum of source durations.

GPU encode only. Probe hevc_nvenc �?hevc_amf �?hevc_qsv (HEVC Main10). If none work, fail �?do not fall back to libx265. Use video-merge when CPU encode is wanted.

xfade / scale / pad still run on CPU; only the H.265 encode is hardware.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

  • Run merge.py through .dependency/python/python.exe. Never use host python / ffmpeg.
  • Never overwrite sources. Outputs go under video-merge-gpu/.
  • Use the bundled script �?do not hand-write equivalent FFmpeg commands.
  • Folder input only �?pass --folder with a directory of clips (top-level files; no recurse).

Quick Start

.dependency/python/python .ai/video-merge-gpu/merge.py --folder path/to/clips

Example:

assets/shots/
  01.mp4
  02.mp4
  03.mp4
�?assets/shots/video-merge-gpu/shots.mp4

Output Spec (fixed)

Setting Value
Resolution 3840×2160 (scale + letterbox pad)
Frame rate 60 fps
Video H.265 Main10 (GPU: hevc_nvenc / hevc_amf / hevc_qsv, p010le) @ 40 Mbps
Audio AAC 320 kbps, 48 kHz stereo
Transition 0.5 s, random from the pool below (freeze-pad; duration preserved)
Container .mp4 (hvc1 tag)

Transition Pool (random per cut)

fade · dissolve · wipeleft · wiperight · wipeup · wipedown · slideleft · slideright · circlecrop · pixelize · distance · radial · smoothleft · smoothright · circleopen · circleclose · diagtl · diagtr · hblur · zoomin

Each cut independently samples one transition. Printed in the run log.

Read the full file on GitHub · 94 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 94 lines · 144 tokens per session scan A 74e55a95a642

Subscribe to this mod's changes

video-merge-gpu is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 1mo ago), licensed MIT. It adds 144 tokens to every session and 1,193 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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