video-remove-audio

video-remove-audio is a skill for Cursor from godot-fun/godot-framework. It costs 72 tokens per session (767 once invoked), scanned A, original, MIT.

A file-processing tool that removes every audio track from one video while keeping its video stream.

In plain words
What is it for?
Use it to create silent MP4, MKV, MOV, or WebM clips, such as videos without music, speech, or sound effects.
Why use it?
It provides a repeatable way to mute or silence a video without changing the video quality or dimensions by default.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it to create silent MP4, MKV, MOV, or WebM clips, such as videos without music, speech, or sound effects.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/video-remove-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill video-remove-audio
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-remove-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-remove-audio/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-remove-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-remove-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-remove-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 767 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.00767
Opus 5.5 $0.00029 $0.00307
Sonnet 5.5 $0.00014 $0.00153
Haiku 4.5 $0.00007 $0.00077

Measured 1mo ago against content hash 8aeec02b7dc9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video-remove-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/video-remove-audio/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Remove Audio

Strip all audio tracks (music, voice, SFX) from a supported video file via FFmpeg. Defaults preserve the video bitstream �?stream-copy video (-c:v copy), drop audio (-an), no re-encode.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

  • Run remove_audio.py through .dependency/python/python.exe. Never use host python / ffmpeg.
  • Never overwrite sources. Outputs go under video-remove-audio/.
  • Use the bundled script �?do not hand-write equivalent FFmpeg commands.
  • One file per run �?pass --video with a single file; repeat for each clip in a batch.

Quick Start

.dependency/python/python .ai/video-remove-audio/remove_audio.py --video path/to/clip.mp4

Example:

assets/intro.mp4
  �?assets/video-remove-audio/intro.mp4

Same video codec/container, no audio.

Format Defaults

Setting Default Notes
Video Stream copy No quality loss; same codec/resolution/fps
Audio Removed (-an) Drops every audio stream
Container Same as source Extension preserved
Already silent Skipped Reports [skip] when no audio streams

Common Flags

--video · -o / --output

.dependency/python/python .ai/video-remove-audio/remove_audio.py --video clip.mp4
.dependency/python/python .ai/video-remove-audio/remove_audio.py --video clip.mp4 -o out/silent.mp4

Never overwrite source files. Input must be a single video file (--video), not a directory. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv.

Agent Notes

  1. Use the bundled script, not hand-written ffmpeg -i �?-an commands.
  2. Always uses stream copy for video (-c:v copy -an).
  3. This removes all audio; it does not isolate or mute music while keeping dialogue (no stem separation).
  4. Missing Python/FFmpeg �?populate .dependency/ per skill-dependency-manager, retry same command.
  5. Do not copy, move, or replace the source with muted output �?tell the user where video-remove-audio/ files are; they swap assets manually when ready.
  6. Need audio extracted instead of removed �?use video-to-wav.
  7. FFmpeg details: reference.md

Read the full file on GitHub · 73 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 73 lines · 72 tokens per session scan A 8aeec02b7dc9

Subscribe to this mod's changes

video-remove-audio is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 1mo ago), licensed MIT. It adds 72 tokens to every session and 767 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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