Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add godot-fun/godot-framework --skill video-remove-audiogit clone --depth 1 https://github.com/godot-fun/godot-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio)<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-remove-audio/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-remove-audio"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-remove-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.00767 |
| Opus 5.5 | $0.00029 | $0.00307 |
| Sonnet 5.5 | $0.00014 | $0.00153 |
| Haiku 4.5 | $0.00007 | $0.00077 |
Grade A, and why
video-remove-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Video Remove Audio
Strip all audio tracks (music, voice, SFX) from a supported video file via FFmpeg. Defaults preserve the video bitstream �?stream-copy video (-c:v copy), drop audio (-an), no re-encode.
Rules
When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.
- Run
remove_audio.pythrough.dependency/python/python.exe. Never use hostpython/ffmpeg. - Never overwrite sources. Outputs go under
video-remove-audio/. - Use the bundled script �?do not hand-write equivalent FFmpeg commands.
- One file per run �?pass
--videowith a single file; repeat for each clip in a batch.
Quick Start
.dependency/python/python .ai/video-remove-audio/remove_audio.py --video path/to/clip.mp4
Example:
assets/intro.mp4
�?assets/video-remove-audio/intro.mp4
Same video codec/container, no audio.
Format Defaults
| Setting | Default | Notes |
|---|---|---|
| Video | Stream copy | No quality loss; same codec/resolution/fps |
| Audio | Removed (-an) |
Drops every audio stream |
| Container | Same as source | Extension preserved |
| Already silent | Skipped | Reports [skip] when no audio streams |
Common Flags
--video · -o / --output
.dependency/python/python .ai/video-remove-audio/remove_audio.py --video clip.mp4
.dependency/python/python .ai/video-remove-audio/remove_audio.py --video clip.mp4 -o out/silent.mp4
Never overwrite source files. Input must be a single video file (--video), not a directory. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv.
Agent Notes
- Use the bundled script, not hand-written
ffmpeg -i �?-ancommands. - Always uses stream copy for video (
-c:v copy -an). - This removes all audio; it does not isolate or mute music while keeping dialogue (no stem separation).
- Missing Python/FFmpeg �?populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with muted output �?tell the user where
video-remove-audio/files are; they swap assets manually when ready. - Need audio extracted instead of removed �?use video-to-wav.
- FFmpeg details: reference.md
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 73 lines · 72 tokens per session scan A 8aeec02b7dc9
video-remove-audio is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 1mo ago), licensed MIT. It adds 72 tokens to every session and 767 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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