video-to-4k

video-to-4k is a skill for Cursor from godot-fun/godot-framework. It costs 136 tokens per session (1,504 once invoked), scanned A, original, MIT.

A video upscaling and conversion workflow that turns one lower-resolution clip into a standardized 4K MP4 master, while keeping its original frame rate.

In plain words
What is it for?
It enlarges below-4K video with Video2X and Real-ESRGAN, then encodes it as 3840×2160 H.265 video with AAC audio.
Why use it?
Low-resolution clips may not match a 4K delivery format, and clips with different technical settings can be difficult to combine consistently.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit It enlarges below-4K video with Video2X and Real-ESRGAN, then encodes it as 3840×2160 H.265 video with AAC audio.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/video-to-4k
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill video-to-4k
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-to-4k

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-4k/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/video-to-4k)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-4k"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-4k/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-to-4k

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-4k"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-4k.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,504 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.01504
Opus 5 $0.00068 $0.00752
Sonnet 5 $0.00027 $0.00301
Haiku 4.5 $0.00014 $0.00150

Measured 11d ago against content hash d04543144caf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

video-to-4k scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/video-to-4k/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video to 4K

Convert a supported video to a unified 4K master:

Spec Value
Resolution 3840×2160
Frame rate Source fps kept (no fps= filter, no RIFE)
Video H.265 Main10 (libx265, yuv420p10le)
Video bitrate 40 Mbps
Audio AAC 320 kbps
Container MP4 (.mp4, hvc1 tag)

Pipeline

  1. Probe with ffprobe (width, height, fps, audio).
  2. Already 4K? (width �?3840 and height �?2160) �?skip Video2X.
  3. Below 4K �?Video2X Real-ESRGAN upscale (scale 2 or 4) to intermediate under video-to-4k/upscaled/.
  4. Always FFmpeg final encode �?video-to-4k/ at the unified specs above.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

  • Run convert.py through .dependency/python/python. Never use host python / ffmpeg / video2x.
  • Never overwrite sources. Outputs go under video-to-4k/ (final) and video-to-4k/upscaled/ (Video2X intermediate).
  • Use the bundled script �?do not hand-write equivalent video2x / ffmpeg commands.
  • One file per run �?pass --video with a single file; repeat for each clip in a batch.

Setup (first run)

FFmpeg + Python

Populate ffmpeg and python under .dependency/ per skill-dependency-manager.

Video2X (CLI)

Download the CLI release (not the Qt6 installer) from video2x releases and extract to .dependency/video2x/:

Platform Release asset
Windows video2x-windows-amd64.zip �?video2x.exe
Linux Video2X-x86_64.AppImage (or distro package) �?register as bin

Register in .dependency/manifest.json:

"video2x": {
  "populated": true,
  "bin": ".dependency/video2x/video2x.exe"
}

Use video2x (no .exe) or the AppImage path on Unix. Requires a Vulkan GPU and AVX2 CPU. Docs: Command Line.

Read the full file on GitHub · 129 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 129 lines · 136 tokens per session scan A d04543144caf

Subscribe to this mod's changes

video-to-4k is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 11d ago), licensed MIT. It adds 136 tokens to every session and 1,504 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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