video-to-60fps

video-to-60fps is a skill for Claude Code, Cursor from godot-fun/godot-framework. It costs 109 tokens per session (1,300 once invoked), scanned A, original, MIT.

A video conversion tool that changes supported videos to exactly 60 frames per second, the number of images shown each second. It keeps the original resolution, interpolates new frames for slower videos, and skips files already near 60 fps.

In plain words
What is it for?
Use it to convert videos from frame rates such as 24 or 30 fps to 60 fps, or to reduce higher frame rates to 60 fps.
Why use it?
It removes the need to handle different source frame rates manually. It avoids simply repeating frames for videos below 60 fps and does not overwrite the original files.

Skill for Claude CodeCursor

Written for Claude Code and Cursor: disable-model-invocation in frontmatter, but also installed under .cursor/.

Good fit Use it to convert videos from frame rates such as 24 or 30 fps to 60 fps, or to reduce higher frame rates to 60 fps.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/video-to-60fps
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill video-to-60fps
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Claude Code, Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-to-60fps

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-60fps/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/video-to-60fps)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-60fps"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-60fps/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-to-60fps

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-60fps"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-60fps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.01300
Opus 5 $0.00055 $0.00650
Sonnet 5 $0.00022 $0.00260
Haiku 4.5 $0.00011 $0.00130

Measured 11d ago against content hash b957c9cdea48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

video-to-60fps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/video-to-60fps/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video to 60fps

Convert a supported video to 60fps at the source resolution via Video2X RIFE. Run this before video-to-4k.

Spec Value
Frame rate 60 FPS
Resolution Unchanged
Already ~60fps (59.5�?0.5, includes 59.94) Skip �?no output file
Below 60fps Video2X RIFE interpolate, then snap to 60
Above 60fps FFmpeg fps=60 drop (RIFE cannot reduce fps)
Video H.265 Main10 (libx265, yuv420p10le, CRF 12)
Audio AAC 320 kbps when present
Container MP4 (.mp4, hvc1 tag)

Pipeline

  1. Probe fps with ffprobe.
  2. Already ~60? �?skip (do nothing).
  3. Above 60? �?FFmpeg drop to 60fps �?video-to-60fps/.
  4. Below 60? �?Video2X RIFE (-m integer multiplier) at source resolution �?FFmpeg to exact 60fps MP4 �?video-to-60fps/.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

  • Run convert.py through .dependency/python/python. Never use host python / ffmpeg / video2x.
  • Never overwrite sources. Outputs go under video-to-60fps/.
  • Use the bundled script �?do not hand-write equivalent video2x / ffmpeg commands.
  • One file per run �?pass --video with a single file; repeat for each clip in a batch.
  • Do not use FFmpeg fps=60 duplication to fake 60fps on below-60 sources.

Setup (first run)

Same Video2X CLI + FFmpeg + Python as video-to-4k. Populate ffmpeg, python, and video2x under .dependency/. Requires a Vulkan GPU and AVX2 CPU.

Quick Start

.dependency/python/python .ai/video-to-60fps/convert.py --video path/to/clip.mp4

Example:

assets/video/clip.mp4          (1280×720 24fps)
  �?assets/video/video-to-60fps/clip.mp4  (1280×720 60fps)

Already-60fps source �?no output file; log [skip].

Then upscale (fps kept):

.dependency/python/python .ai/video-to-4k/convert.py --video assets/video/video-to-60fps/clip.mp4

Read the full file on GitHub · 108 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 108 lines · 109 tokens per session scan A b957c9cdea48

Subscribe to this mod's changes

video-to-60fps is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 11d ago), licensed MIT. It adds 109 tokens to every session and 1,300 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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