api-and-interface-design

api-and-interface-design is a skill for Claude Code from Goktug/ai-crew. It costs 49 tokens per session (2,277 once invoked), scanned A, a copy of api-and-interface-design, MIT.

A guide for designing stable interfaces between parts of a software system. These interfaces include web APIs, which let applications communicate, as well as module boundaries, database-driven contracts, and component properties.

In plain words
What is it for?
Use it when creating or changing REST or GraphQL endpoints, defining contracts between modules or teams, designing component properties, or shaping a database-backed API.
Why use it?
Other code and users may depend on any behavior they can observe, including undocumented details. Careful interface design reduces accidental commitments and makes future changes safer.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ai-crew plugin — 24 skills, 8 commands, 7 agents, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/goktug/ai-crew/api-and-interface-design
Any agent
npx skills add Goktug/ai-crew --skill api-and-interface-design
Clone the repo
git clone --depth 1 https://github.com/Goktug/ai-crew

Made for: Claude Code.

Or install ai-crew, the plugin that ships this one along with the rest of its 24 skills, 8 commands, 7 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for api-and-interface-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/goktug/ai-crew/api-and-interface-design.svg)](https://agentmods.dev/skills/goktug/ai-crew/api-and-interface-design)
Your own site
<a href="https://agentmods.dev/skills/goktug/ai-crew/api-and-interface-design"><img src="https://agentmods.dev/badge/skills/goktug/ai-crew/api-and-interface-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,277 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 84% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02277
Opus 5 $0.00024 $0.01138
Sonnet 5 $0.00010 $0.00455
Haiku 4.5 $0.00005 $0.00228

Measured 6d ago against content hash 293db2903b41, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

api-and-interface-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

84% identical to api-and-interface-design — 73 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/api-and-interface-design/SKILL.md · 295 lines

How it starts

The opening of the file, as written. The whole thing — 295 lines — stays where its author put it; the contents beside it link to each section on GitHub.

API and Interface Design

Overview

Design stable, well-documented interfaces that are hard to misuse. Good interfaces make the right thing easy and the wrong thing hard. This applies to REST APIs, GraphQL schemas, module boundaries, component props, and any surface where one piece of code talks to another.

When to Use

  • Designing new API endpoints
  • Defining module boundaries or contracts between teams
  • Creating component prop interfaces
  • Establishing database schema that informs API shape
  • Changing existing public interfaces

Core Principles

Hyrum's Law

With a sufficient number of users of an API, all observable behaviors of your system will be depended on by somebody, regardless of what you promise in the contract.

This means: every public behavior — including undocumented quirks, error message text, timing, and ordering — becomes a de facto contract once users depend on it. Design implications:

  • Be intentional about what you expose. Every observable behavior is a potential commitment.
  • Don't leak implementation details. If users can observe it, they will depend on it.
  • Plan for deprecation at design time. See deprecation-and-migration for how to safely remove things users depend on.
  • Tests are not enough. Even with perfect contract tests, Hyrum's Law means "safe" changes can break real users who depend on undocumented behavior.

The One-Version Rule

Avoid forcing consumers to choose between multiple versions of the same dependency or API. Diamond dependency problems arise when different consumers need different versions of the same thing. Design for a world where only one version exists at a time — extend rather than fork.

1. Contract First

Define the interface before implementing it. The contract is the spec — implementation follows.

// Define the contract first
interface TaskAPI {
  // Creates a task and returns the created task with server-generated fields
  createTask(input: CreateTaskInput): Promise<Task>;

  // Returns paginated tasks matching filters
  listTasks(params: ListTasksParams): Promise<PaginatedResult<Task>>;

  // Returns a single task or throws NotFoundError
  getTask(id: string): Promise<Task>;

  // Partial update — only provided fields change
  updateTask(id: string, input: UpdateTaskInput): Promise<Task>;

  // Idempotent delete — succeeds even if already deleted
  deleteTask(id: string): Promise<void>;
}

Read the full file on GitHub · 295 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 295 lines · 49 tokens per session scan A 293db2903b41

Subscribe to this mod's changes

api-and-interface-design is a skill published in the GitHub repository Goktug/ai-crew (6 stars, last pushed 1mo ago), licensed MIT. It adds 49 tokens to every session and 2,277 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to api-and-interface-design, differing in 73 lines, and is treated as a copy.

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