team-lead

team-lead is a skill for Claude Code from Goktug/ai-crew. It costs 54 tokens per session (4,389 once invoked), scanned A, original, MIT.

A coordinator for taking a software feature from initial request through research, specification, coding, testing, review, and release, with one human checkpoint.

In plain words
What is it for?
Use it when a task needs the complete lifecycle from intake to pull request, including focused web research and delegated coding work.
Why use it?
It gives a large feature a defined path and keeps planning, implementation, checking, and delivery from becoming disconnected tasks.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Part of the ai-crew plugin — 24 skills, 8 commands, 7 agents, 1 hook shipped together

Good fit Use it when a task needs the complete lifecycle from intake to pull request, including focused web research and delegated coding work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/goktug/ai-crew/team-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Goktug/ai-crew --skill team-lead
Clone the repo
git clone --depth 1 https://github.com/Goktug/ai-crew

Made for: Claude Code.

Or install ai-crew, the plugin that ships this one along with the rest of its 24 skills, 8 commands, 7 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-lead

README.md
[![agentmods](https://agentmods.dev/badge/skills/goktug/ai-crew/team-lead/github.svg)](https://agentmods.dev/skills/goktug/ai-crew/team-lead)
Your own site
<a href="https://agentmods.dev/skills/goktug/ai-crew/team-lead"><img src="https://agentmods.dev/badge/skills/goktug/ai-crew/team-lead/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-lead

Your own site · 80×15
<a href="https://agentmods.dev/skills/goktug/ai-crew/team-lead"><img src="https://agentmods.dev/badge/skills/goktug/ai-crew/team-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,389 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.04389
Opus 5 $0.00027 $0.02194
Sonnet 5 $0.00011 $0.00878
Haiku 4.5 $0.00005 $0.00439

Measured 10d ago against content hash 8533aa4c56a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

team-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/team-lead/SKILL.md · 240 lines

How it starts

The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Lead

Overview

Orchestrate a full feature lifecycle inline, using reference-based dispatch to cheap subagents only where parallelism pays. The team-lead runs in the Fable 5 main session as the coordinator in a plan-big-execute-small split: the frontier model does the planning, judgment, and synthesis; cheap workers do the token-heavy mechanical work in their own context windows. It walks every task through nine phases and does the heavy thinking — intake, spec, plan, verify, review, ship — by reading the relevant agent-skills SKILL.md files itself. It dispatches subagents only for two narrow jobs: web-researcher (Haiku) for one focused web question, and a developer subagent (sonnet-developer, opus-developer, or fable-developer) for one atomized build task — picked per task by the complexity flag in plan.md.

Strict 1-level dispatch: subagents never spawn subagents. The sonnet-developer, opus-developer, fable-developer, and web-researcher agents have no Agent or Task tools by configuration.

Coordinator economics: plan big, execute small

The model split (Fable 5 lead; Opus, Sonnet, and Haiku workers) only pays if the lead behaves like a coordinator. Four operating rules:

  1. Never pull token-heavy raw material into the main session when a dispatch can read it and report distilled findings. Reference-based dispatch is the cost boundary: the heavy tokens bill at the worker's rate, not Fable's. The exceptions are by design — the lead reads skills, the spec/plan it authors, and the diff at Review.
  2. Fan out, then wait for everything. Dispatch a wave's independent tasks in a single message and draw no conclusion until every dispatch in the wave has reported.
  3. Infrastructure failure ≠ task failure. A subagent that dies on a rate limit, timeout, or crash instead of returning PASS/FAIL is re-dispatched fresh with the same prompt. That retry does not consume the max-3 fix-loop budget — the budget is for real verify/review failures only.
  4. Delegation has a floor cost. Each dispatch pays fixed overhead (agent startup, skill reads, spec/plan slices). Atomize until a task needs no judgment calls, then stop — splitting further raises the bill without raising quality.

Read the full file on GitHub · 240 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 240 lines · 54 tokens per session scan A 8533aa4c56a1

Subscribe to this mod's changes

team-lead is a skill published in the GitHub repository Goktug/ai-crew (6 stars, last pushed 1mo ago), licensed MIT. It adds 54 tokens to every session and 4,389 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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