blender-python

blender-python is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 240 tokens per session (3,163 once invoked), scanned A, original, MIT.

A skill for controlling Blender, a 3D creation program, through Python. Blender's Python API can create and change scenes, objects, materials, meshes, rigs, animations, and renders.

In plain words
What is it for?
Use it to automate 3D modeling, geometry editing, materials, animation, rigging, rendering, Blender add-ons, or geometry-node and shader-node tasks.
Why use it?
It lets repeatable scripts handle Blender work and supports both the graphical application and background rendering. It also accounts for Blender's context-sensitive operations, which can otherwise fail when run in the wrong mode.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the blender plugin — 1 skill shipped together

Good fit Use it to automate 3D modeling, geometry editing, materials, animation, rigging, rendering, Blender add-ons, or geometry-node and shader-node tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/blender-python
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill blender-python
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install blender, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-python

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-python

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/blender-python.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 240 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,163 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00240 $0.03163
Opus 5 $0.00120 $0.01581
Sonnet 5 $0.00048 $0.00633
Haiku 4.5 $0.00024 $0.00316

Measured 11d ago against content hash c8865eaaa55b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-python scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender/skills/blender-python/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Python API

Drive Blender via its embedded Python interpreter (bpy). Covers GUI scripting, headless --background automation, addon authoring, the bpy-as-pip-module path, and live MCP control. Reference files in references/ deepen each area — load on demand, not all at once.

Operating Principles

  1. Work through the data API, not operators, when possible. bpy.ops.* calls depend on context (active area, mode, selection). They fail with RuntimeError: poll() failed, context is incorrect from scripts. Direct manipulation through bpy.data.objects["Cube"].location.z = 1.0 is faster, deterministic, and works headless. Use operators only when the data API has no equivalent (e.g., complex modeling tools, file I/O wrappers).

  2. Identify the target environment first. Three execution modes — pick one before writing code:

    • Inside Blender GUI — Text Editor / Python Console. Full context, full UI redraws.
    • Headless --backgroundblender file.blend -b -P script.py. No UI, no event loop. Modal operators don't run, redraws don't happen, viewport context is empty.
    • bpy as Python modulepip install bpy, then import bpy from any script. Behaves like --background --factory-startup. Same headless caveats.
  3. Match the Blender version. API breaks across major versions. Blender 4.x changed animation slots/layers, geometry nodes interfaces, and the OBJ/STL operators (now bpy.ops.wm.obj_export / obj_import, not export_scene.obj). When the user states a version, match it; otherwise default to Blender 4.5 LTS and confirm.

  4. Read the source for poll failures. When an operator refuses to run, check bpy.ops.foo.bar.poll() first. If False, the fix is usually a bpy.context.temp_override(...) block or switching to data-API equivalents. See references/gotchas.md.

  5. Don't auto-overwrite the user's .blend file. Always confirm before bpy.ops.wm.save_mainfile() against the original path. Prefer save_as_mainfile(filepath=..., copy=True).

Read the full file on GitHub · 195 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 195 lines · 240 tokens per session scan A c8865eaaa55b

Subscribe to this mod's changes

blender-python is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 240 tokens to every session and 3,163 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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