Goose Skills is a library of workflows and data APIs that lets coding agents handle growth and go-to-market work such as advertising, social media, content, SEO, lead generation, and customer research. It is intended for teams using Claude Code, Cursor, Codex, and similar agents. The catalogue entries are its reusable skills.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gooseworks-ai/goose-skills --skill render-apple-notes-chatgit clone --depth 1 https://github.com/gooseworks-ai/goose-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-apple-notes-chat)<a href="https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-apple-notes-chat"><img src="https://agentmods.dev/badge/skills/gooseworks-ai/goose-skills/render-apple-notes-chat/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-apple-notes-chat"><img src="https://agentmods.dev/badge/skills/gooseworks-ai/goose-skills/render-apple-notes-chat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00155 | $0.01804 |
| Opus 5.5 | $0.00062 | $0.00722 |
| Sonnet 5.5 | $0.00031 | $0.00361 |
| Haiku 4.5 | $0.00015 | $0.00180 |
Grade A, and why
render-apple-notes-chat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Superseded: the video kit now does this with the phone-chat part, version 1.2.0, in the parts folder of this repository. Every phone-chat style is a style file that draws the same screen frame by frame from the plan's scenes, with the original sounds, in the kit's browser. This atom stays, unchanged in behaviour, for skills outside the kit until they move; its scripts still run.
render-apple-notes-chat
The free renderer for the apple-notes video ad format: someone types a short, honest list into Apple Notes ("my chai cheat sheet", "chai for every mood") and every line points to a real product. It ends on a checklist end card with the products and the CTA. Deterministic Playwright + ffmpeg; no generative video of the UI, so every typed character stays pixel-crisp.
Siblings: render-imessage-chat (a peer's reply is the punchline) and
render-chatgpt-chat (an AI answer is the punchline). Reach for this one when the
creative is a list someone keeps for themselves.
Choices
The recipe asks these before any paid step; this renderer only draws what the config says.
list_angle— what the list is (a "which one should I get" cheat sheet, one pick per personality, one per mood or moment, a routine, a gift guide). Setsnote.title,note.linesandend_card.head1/head2.voice— how the writer types (lowercase and casual, tidy, deadpan). Sets the wording and capitalisation ofnote.lines.clock— the time on the status bar (a 2 AM list reads differently from a 9 AM one). Setsnote.status_bar.time.music— the bed passed tostitch.sh --music, or none (silent).
Brand facts (logo, colours, fonts, product photos, CTA, claims) come from the brand kit.
What it renders
- The note (
record-notes.js) — one PNG per visual state, each held for its own duration, concatenated into a 1080×1920 30fps MP4:- the note opens on its title with a blinking caret and the keyboard up;
- each line types character by character at
type_seconds, with a key pop on every letter, a darker space/return key, and a human rhythm (slower after spaces and punctuation); - between lines: return key, then
pre_pause_secondsof blinking "thinking"; - the note eases up so the caret never goes under the keyboard;
- after
post_hold_secondsthe writer taps Done: the keyboard drops, the note settles back to the top and the whole list holds forfinish_hold_seconds(default 2). With the keyboard up there is room for the title and about three lines, so without this the title and first lines have scrolled away by the end and the viewer never sees the list in one piece.finish_hold_seconds: 0keeps the old ending.
- The end card (
render-end-card.js) — a paper card slides and tilts in over the brand colour; the heading has a hand-drawn underline; each row's check draws in turn. Real product cut-outs sit above the rows; the logo (or a wordmark) and CTA pill sit below. - The master (
stitch.sh) — ~0.3 s crossfade into the end card, music faded in and out and normalised to −14 LUFS (peaks ≤ −1.5 dBFS). No music → silent master.
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/config.example.json 1.5 KB
- scripts/end-card.template.html 6.2 KB
- scripts/mockup/generate.js 7.8 KB runs code
- scripts/mockup/templates/icons.js 6.4 KB runs code
- scripts/mockup/templates/note.css 8.4 KB
- scripts/package-lock.json 1.1 KB
- scripts/package.json 331 B
- scripts/record-notes.js 12 KB runs code
- scripts/render-end-card.js 4.1 KB runs code
- scripts/stitch.sh 2.3 KB runs code
- skill.meta.json 345 B
- tests/smoke-test.md 1.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago Changed · +6 lines 28dc60a35252
- 7d ago Changed 5c3305eff79a
- 9d ago Changed · +3 lines dfd2dea345dc
- 17d ago First seen · 106 lines · 155 tokens per session scan A 4e71c66fe6c6
render-apple-notes-chat is a skill published in the GitHub repository gooseworks-ai/goose-skills (1,254 stars, last pushed today), licensed MIT. It adds 155 tokens to every session and 1,804 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-01.
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