render-multiworld

render-multiworld is a skill for Claude Code, Codex from gooseworks-ai/goose-skills. It costs 122 tokens per session (1,272 once invoked), scanned A, original, MIT.

A free assembler for a silent, music-led vertical product-tour video made from three worlds or settings. Each world uses a wide arrival shot and a top-down close-up of the product, followed by a designed brand end card.

In plain words
What is it for?
Use it to combine six prepared clips, a flat-lay background, an end-card design, and one music track into a roughly 27-second product or scent tour. The output is a 720-by-1280 web video.
Why use it?
It removes repetitive video editing work such as trimming clips, arranging them, formatting the output, stripping scene audio, and adding the music bed. It keeps the product tour on a fixed vertical video specification.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to combine six prepared clips, a flat-lay background, an end-card design, and one music track into a roughly 27-second product or scent tour. The output is a 720-by-1280 web video.

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Install with agentmods
npx agentmods add skills/gooseworks-ai/goose-skills/render-multiworld
About the project

Goose Skills is a library of workflows and data APIs that lets coding agents handle growth and go-to-market work such as advertising, social media, content, SEO, lead generation, and customer research. It is intended for teams using Claude Code, Cursor, Codex, and similar agents. The catalogue entries are its reusable skills.

gooseworks-ai/goose-skills · 1,201 stars · on GitHub · gooseworks.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gooseworks-ai/goose-skills --skill render-multiworld
Clone the repo
git clone --depth 1 https://github.com/gooseworks-ai/goose-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for render-multiworld

README.md
[![agentmods](https://agentmods.dev/badge/skills/gooseworks-ai/goose-skills/render-multiworld/github.svg)](https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-multiworld)
Your own site
<a href="https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-multiworld"><img src="https://agentmods.dev/badge/skills/gooseworks-ai/goose-skills/render-multiworld/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for render-multiworld

Your own site · 80×15
<a href="https://agentmods.dev/skills/gooseworks-ai/goose-skills/render-multiworld"><img src="https://agentmods.dev/badge/skills/gooseworks-ai/goose-skills/render-multiworld.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,272 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.01272
Opus 5 $0.00061 $0.00636
Sonnet 5 $0.00024 $0.00254
Haiku 4.5 $0.00012 $0.00127

Measured 11d ago against content hash c5662e5690f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

render-multiworld scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ads/capabilities/render-multiworld/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

render-multiworld

Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three distinct "third-place" worlds, one per product/scent, that lands on a Pinterest-style brand end card. Each world is a two-shot pair: a ~4.5s WIDE kinetic-calm ARRIVAL (the environment dominates, the bottle stays small) hard-cutting to a ~3.5s top-down MACRO product MOMENT (the sealed bottle nested with its botanical companion). Scent identity is carried by the world + botanical companion, not by bottle color. No VO, no captions in the scenes — one music bed carries the whole thing.

This capability is the FREE, deterministic assembler. The paid steps — the six per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are separate capabilities (see the gap below for the clips); the recipe orchestrates and gates them.

Run

  1. Trim clips (FFmpeg, FREE) — trim each per-world clip to its scene_grid[].duration_sec (arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p, scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also hides any label misrender at the clip's upright tilt extreme.
  2. End card (Playwright/HTML, FREE) — screenshot end_card.html over the AI flat-lay BACKGROUND, then FFmpeg-encode to a dwell_sec (3.0s) static clip. Headline ("FIND YOUR DAILY.", Inter 900), one handwritten Caveat scent label + hand-drawn SVG arrow per bottle, Playfair wordmark + URL. End-card text is HTML, NEVER AI-rendered — the AI step produces the background only.
  3. Hard-cut concat (FFmpeg, FREE) — concat the six trimmed clips in scene order (S01 arrival → S02 macro → … → S06 macro) + the end-card clip. Hard cuts (no dissolves), normalized to one fps/codec first so concat-copy is safe.
  4. Music mux + web encode (FFmpeg, FREE) — mux the single instrumental bed onto the silent concat with afade in/out + loudnorm I=-16:TP=-1.5:LRA=11, AAC 192k, clamped to 27.0s, explicit single-audio map so no silent scene-track leaks in → the H.264 (+ AAC) 720×1280 master.

Read the full file on GitHub · 72 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 72 lines · 122 tokens per session scan A c5662e5690f8

Subscribe to this mod's changes

render-multiworld is a skill published in the GitHub repository gooseworks-ai/goose-skills (1,201 stars, last pushed 10d ago), licensed MIT. It adds 122 tokens to every session and 1,272 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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