team-lead-efficiency

team-lead-efficiency is a skill for Claude Code from gosha70/code-copilot-team. It costs 29 tokens per session (1,837 once invoked), scanned A, original, MIT.

Guidelines for a lead agent that coordinates several coding agents. They define how to split work, avoid overlapping file changes, and limit unnecessary coordination.

In plain words
What is it for?
Use them to assign tasks, choose when to work in parallel, set file ownership, and handle shared changes after teammates finish.
Why use it?
They reduce duplicated work and merge conflicts when multiple agents work on the same project.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions CLAUDE.md; mentions subagents; mentions AGENTS.md.

Part of the code-copilot-team plugin — 24 skills shipped together

Good fit Use them to assign tasks, choose when to work in parallel, set file ownership, and handle shared changes after teammates finish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gosha70/code-copilot-team/team-lead-efficiency
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gosha70/code-copilot-team --skill team-lead-efficiency
Clone the repo
git clone --depth 1 https://github.com/gosha70/code-copilot-team

Made for: Claude Code.

Or install code-copilot-team, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-lead-efficiency

README.md
[![agentmods](https://agentmods.dev/badge/skills/gosha70/code-copilot-team/team-lead-efficiency/github.svg)](https://agentmods.dev/skills/gosha70/code-copilot-team/team-lead-efficiency)
Your own site
<a href="https://agentmods.dev/skills/gosha70/code-copilot-team/team-lead-efficiency"><img src="https://agentmods.dev/badge/skills/gosha70/code-copilot-team/team-lead-efficiency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-lead-efficiency

Your own site · 80×15
<a href="https://agentmods.dev/skills/gosha70/code-copilot-team/team-lead-efficiency"><img src="https://agentmods.dev/badge/skills/gosha70/code-copilot-team/team-lead-efficiency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01837
Opus 5.5 $0.00012 $0.00735
Sonnet 5.5 $0.00006 $0.00367
Haiku 4.5 $0.00003 $0.00184

Measured 1mo ago against content hash dca8cdd09bdc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

team-lead-efficiency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

adapters/claude-code/plugin/skills/team-lead-efficiency/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Lead Efficiency

Rules for the lead agent when coordinating sub-agents to minimize waste and maximize throughput.

Task Scoping

Right-Size the Work

  • 2-3 teammates is the sweet spot for most features. More than 3 increases coordination overhead without proportional speedup.
  • Each teammate task should take 5-30 minutes. If a task takes over an hour, it's too large — break it up.
  • If a task would touch fewer than 3 files, the lead should do it directly instead of delegating.

Non-Overlapping Ownership

Every file must have exactly ONE owner for a given phase:

Bad:

Agent A: Implement product service (touches product model, router, UI)
Agent B: Implement order service (also touches product model for inventory)

Good:

Agent A: Implement product service (owns product.service, product.router)
Agent B: Implement order service (owns order.service, order.router)
Lead: Handles shared code (product model changes for inventory) after both complete

The lead handles shared/cross-cutting code after teammates return — not in parallel.

Clear Boundaries in the Delegation Prompt

Every delegation must include:

  1. Exact files to create or modify (not "implement the feature").
  2. Read-only context files — schema, types, design docs the agent should reference but NOT modify.
  3. Interface contracts — what inputs/outputs must match.
  4. What NOT to do — explicit exclusions prevent scope creep.

Polling Discipline

Do Not Busy-Wait on Teammates

After launching sub-agents, the lead should:

  1. Launch all independent agents at once (parallel, not sequential).
  2. Work on non-overlapping tasks while waiting (documentation, tests, review plans).
  3. Check status periodically — not continuously. Polling once per minute is sufficient.
  4. Never re-do teammate work. If a teammate is slow, wait or stop them — don't duplicate their output.

When to Stop a Teammate

Stop a running teammate if:

  • Its task is no longer needed (requirements changed).
  • The lead has already completed the work (this means the task was mis-delegated).
  • The agent has been running over 2x the expected duration with no progress.

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 143 lines · 29 tokens per session scan A dca8cdd09bdc

Subscribe to this mod's changes

team-lead-efficiency is a skill published in the GitHub repository gosha70/code-copilot-team (7 stars, last pushed 17d ago), licensed MIT. It adds 29 tokens to every session and 1,837 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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