character-burnout-converter

character-burnout-converter is a skill for Claude Code from gpsnmeajp/ai-character-checker. It costs 32 tokens per session (7,782 once invoked), scanned A, original, CC0-1.0.

A writing skill for changing a story character who has finished a major dramatic role into a lower-energy, everyday supporting character. In this context, burnout means the character's mission, growth arc, conflict, or other major story work is complete.

In plain words
What is it for?
Use it to design the character's transition from leading role to background or supporting role while keeping the character present in the story. It can also guide the stabilization of highly dramatic AI characters, but its underlying theory is an unverified author-created model.
Why use it?
It helps when a former main character must remain in a sequel or ensemble story without suddenly seeming weaker or continuing to dominate the plot.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ai-character-checker plugin — 20 skills shipped together

Good fit Use it to design the character's transition from leading role to background or supporting role while keeping the character present in the story. It can also guide the stabilization of highly dramatic AI characters, but its underlying theory is an unverified author-created model.

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Install with agentmods
npx agentmods add skills/gpsnmeajp/ai-character-checker/character-burnout-converter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gpsnmeajp/ai-character-checker --skill character-burnout-converter
Clone the repo
git clone --depth 1 https://github.com/gpsnmeajp/ai-character-checker

Made for: Claude Code.

Or install ai-character-checker, the plugin that ships this one along with the rest of its 20 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-burnout-converter

README.md
[![agentmods](https://agentmods.dev/badge/skills/gpsnmeajp/ai-character-checker/character-burnout-converter/github.svg)](https://agentmods.dev/skills/gpsnmeajp/ai-character-checker/character-burnout-converter)
Your own site
<a href="https://agentmods.dev/skills/gpsnmeajp/ai-character-checker/character-burnout-converter"><img src="https://agentmods.dev/badge/skills/gpsnmeajp/ai-character-checker/character-burnout-converter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-burnout-converter

Your own site · 80×15
<a href="https://agentmods.dev/skills/gpsnmeajp/ai-character-checker/character-burnout-converter"><img src="https://agentmods.dev/badge/skills/gpsnmeajp/ai-character-checker/character-burnout-converter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.07782
Opus 5 $0.00016 $0.03891
Sonnet 5 $0.00006 $0.01556
Haiku 4.5 $0.00003 $0.00778

Measured 12d ago against content hash c365921fc92a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

character-burnout-converter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/character-burnout-converter/SKILL.md · 481 lines

How it starts

The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Burnout Converter

— ドラマ型キャラクター バーンアウト後変換スキル

概要

このスキルは、主役級の物語的役割を終えたドラマ型キャラクター(=バーンアウト後)を 低エネルギーの日常化・潜在化キャラクターに変換するための体系的な手法を提供する。

バーンアウトとは何か

物語におけるバーンアウトとは、キャラクターが担っていた劇的機能 (使命の遂行、成長アークの完走、葛藤の解決、伏線の回収など)が 一通り消化された状態を指す。

バーンアウト後のキャラクターには2つの道がある:

  1. 退場 — 物語から完全に去る
  2. 潜在化・日常化 — 物語に残るが、劇的役割を降ろして存在し続ける

本スキルは後者を設計する。

このスキルが解決する問題

創作においてもAIキャラクター設計においても、以下の問題が頻繁に発生する:

  • 主役の燃え尽き — メインアークを終えた主役が、続編・後日談でどう振る舞えばいいかわからない
  • 降格の不自然さ — 主役から脇役に「格下げ」すると唐突に弱体化して見える
  • 残留ドラマの処理 — 使命は終えたが、キャラの劇的オーラが残っており日常系に溶け込めない
  • 再配置の設計 — 群像劇で世代交代する際、旧主役をどこに置くべきか判断がつかない
  • AIキャラの安定化 — ドラマ性が高くAI運用で不安定なキャラを安定化したい

これらの問題の本質は、キャラクターに蓄積された劇的エネルギーを どう消化・変換して低エネルギー状態に着地させるかという設計課題である。

関連する理論的概念

本スキルは以下の概念を理論的基盤として活用する。

理論的位置づけに関する注意

本スキルが前提とする変換理論・診断フレームワーク・用語体系は、作者独自の仮説的モデルに基づくものであり、学術的・科学的に実証されたものではない。使用している工学的用語(ポテンシャルカーブ等)は概念の借用であり、元の工学的定義とは異なる場合がある。出力結果はあくまで参考情報として扱うこと。この旨をユーザーへの出力に含めること。

ポテンシャルカーブ上の位置移動(ai-character-stability)

ドラマ型キャラクターは浅いポテンシャルの窪み(準安定状態)にいる。 劇的エネルギーが高いほど窪みは浅く、外乱で容易にポテンシャル地形上を移動する。

バーンアウト後変換とは、このキャラクターをより深いポテンシャルの谷底 (安定平衡点)に移動させる作業に相当する。

変換前:              変換後:
    ╲  ╱  ╲           ╲        ╱
     ╲╱    ╲   →       ╲      ╱
      ●     ╲           ╲  ● ╱
   (浅い窪み)          (深い谷底)

重要なのは、谷底への移動は「劣化」ではなく「安定化」であるということ。 ステレオタイプに堕落するのではなく、劇的エネルギーが消化された結果として 自然に到達する安定状態を設計する。

N/D スコアの遷移(character-type-checker)

バーンアウト後変換は、character-type-checker の概念で言えば Dスコアの要素をNスコアの要素に変換する(またはDスコアを消化して無効化する)操作である。

変換前(Dスコア要素) 変換後(Nスコア要素への遷移)
使命・宿命がある 使命は果たした。今は穏やかに暮らしている
喪失体験が行動の根底 喪失は癒えた。その経験は静かな深みになった
激情が爆発する 感情の波は穏やかになった。たまに昔の片鱗が見える
対立を誘発する 場の空気を和ませる存在になった
トラウマが行動に影響 傷跡は残るが、もう痛まない
成長しなければ存立しない 今の自分に満足している

ただし、D要素を完全にゼロにするのではなく「潜在化」させるのが 本スキルの核心である。完全にDを消すとキャラクターの深みが失われる。 D要素を「過去形にする」ことで、日常の裏に透ける奥行きとして機能させる。

Read the full file on GitHub · 481 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 481 lines · 32 tokens per session scan A c365921fc92a

Subscribe to this mod's changes

character-burnout-converter is a skill published in the GitHub repository gpsnmeajp/ai-character-checker (5 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 32 tokens to every session and 7,782 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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