gw1-build-assistant

gw1-build-assistant is a skill for Claude Code, Codex from Graphmaxer/gw1-mcp. It costs 127 tokens per session (1,623 once invoked), scanned A, original, MIT.

A Guild Wars 1 build assistant for the original game, not Guild Wars 2. It uses the connected game's current data to work with skill bars, hero teams, and template codes.

In plain words
What is it for?
Designing or reviewing skill bars, comparing skills, building hero teams, and decoding or producing validated template codes and team blobs.
Why use it?
It helps avoid relying on outdated wiki information or guessed template codes, especially because the game's Reforged balance can differ from older data.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the gw1-mcp plugin — 1 skill, 1 MCP server shipped together

Good fit Designing or reviewing skill bars, comparing skills, building hero teams, and decoding or producing validated template codes and team blobs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/graphmaxer/gw1-mcp/gw1-build-assistant
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Graphmaxer/gw1-mcp --skill gw1-build-assistant
Clone the repo
git clone --depth 1 https://github.com/Graphmaxer/gw1-mcp

Made for: Claude Code, Codex.

Or install gw1-mcp, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gw1-build-assistant

README.md
[![agentmods](https://agentmods.dev/badge/skills/graphmaxer/gw1-mcp/gw1-build-assistant/github.svg)](https://agentmods.dev/skills/graphmaxer/gw1-mcp/gw1-build-assistant)
Your own site
<a href="https://agentmods.dev/skills/graphmaxer/gw1-mcp/gw1-build-assistant"><img src="https://agentmods.dev/badge/skills/graphmaxer/gw1-mcp/gw1-build-assistant/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gw1-build-assistant

Your own site · 80×15
<a href="https://agentmods.dev/skills/graphmaxer/gw1-mcp/gw1-build-assistant"><img src="https://agentmods.dev/badge/skills/graphmaxer/gw1-mcp/gw1-build-assistant.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.01623
Opus 5 $0.00063 $0.00812
Sonnet 5 $0.00025 $0.00325
Haiku 4.5 $0.00013 $0.00162

Measured 6d ago against content hash f79774d958af, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gw1-build-assistant scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gw1-build-assistant/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GW1 Build Assistant

When to use this skill

Trigger when the user asks about Guild Wars 1 (the original game, not GW2): designing or reviewing skill bars, decoding or producing template codes (strings like OgCjkurIrSuXaXPXBYihygvlYcA), hero team composition, skill lookups or comparisons, or pasting a paw-ned2 team blob (pwnd0001...). The GW1 MCP tools are the source of truth for all game data — it tracks the live Guild Wars Reforged balance, which differs from historical wiki knowledge and from training data.

Hard rules

  1. Template codes come ONLY from encode_template. Never write, guess, reconstruct, or "remember" a code — hand-written codes are invalid in-game.

  2. After encode_template returns a code, call decode_template on that exact code and confirm it matches the intended build before presenting it.

  3. Trust tool data over your own memory of the game. Skill stats and descriptions changed under Reforged; the tools reflect the current balance patch.

  4. When a tool returns an error, read its message: it contains closest-match suggestions for misspelled skill or attribute names. Use them and retry instead of giving up or improvising. An empty suggestion list means the name was not close to anything — ask or search, do not guess.

  5. The attribute point budget is non-linear, and it is the rule most often broken. A level 20 character has 200 points (170 base + 30 from quests). Cumulative cost to reach a rank:

    rank 0 1 2 3 4 5 6 7 8 9 10 11 12
    cost 0 1 3 6 10 15 21 28 37 48 61 77 97

    So 12/12 already costs 194 and leaves 6 points. Three lines at 12 is 291 and impossible. A common legal spread is 12 / 10 / 8 = 195. Compute the total BEFORE calling encode_template; the validator will otherwise reject it and you will have spent a round trip. Ranks here are base ranks 0-12 — runes and headgear are not part of the template.

Read the full file on GitHub · 116 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +10 lines f79774d958af
  2. 10d ago First seen · 106 lines · 127 tokens per session scan A e6a7c9dc40df

Subscribe to this mod's changes

gw1-build-assistant is a skill published in the GitHub repository Graphmaxer/gw1-mcp (1 stars, last pushed yesterday), licensed MIT. It adds 127 tokens to every session and 1,623 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories