dispatching

dispatching is a skill for Claude Code, Codex from GregoryHo/arcforge. It costs 57 tokens per session (1,928 once invoked), scanned A, original, MIT.

Dispatch discipline for work that can run in parallel. Use when several pieces of work could run at once, when work needs an isolated workspace to run in, when writing the brief a dispatched agent will run on, or when dispatched work reports back and has to be accepted.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Install with agentmods
npx agentmods add skills/gregoryho/arcforge/dispatching
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GregoryHo/arcforge --skill dispatching
Clone the repo
git clone --depth 1 https://github.com/GregoryHo/arcforge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dispatching

README.md
[![agentmods](https://agentmods.dev/badge/skills/gregoryho/arcforge/dispatching/github.svg)](https://agentmods.dev/skills/gregoryho/arcforge/dispatching)
Your own site
<a href="https://agentmods.dev/skills/gregoryho/arcforge/dispatching"><img src="https://agentmods.dev/badge/skills/gregoryho/arcforge/dispatching/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dispatching

Your own site · 80×15
<a href="https://agentmods.dev/skills/gregoryho/arcforge/dispatching"><img src="https://agentmods.dev/badge/skills/gregoryho/arcforge/dispatching.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,928 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01928
Opus 5.5 $0.00023 $0.00771
Sonnet 5.5 $0.00011 $0.00386
Haiku 4.5 $0.00006 $0.00193

Measured today against content hash 3e16bd233ceb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dispatching scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/core/dispatching/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dispatching

Parallel work fails in four places, in order: the split was wrong, the workspaces overlapped, the brief was incomplete, or the report was believed. Each step below closes one of them.

Splitting work you could have done yourself in one pass costs more than it saves. Dispatch when the pieces genuinely do not need each other, or when one of them needs a fresh context to be judged honestly.

Step 1 — Prove the pieces are independent

Independent means all three: no shared dependency, no shared file, and each piece understandable without reading the others. Two failures in the same module, or a fix that might turn out to fix the others too, are one piece — dispatch them as one.

Write the split down before dispatching: which piece owns which files. A piece whose file list you cannot state is not scoped yet.

  • Done when every piece has a file list and no file appears on two lists.

Do not pre-negotiate conflicts beyond that list. Predicting which lines will collide is guesswork that costs more than resolving the collision later.

Step 2 — Give every writer its own worktree

Two agents writing into one checkout will overwrite each other's edits and stage each other's files. Isolation is not a precaution here, it is the precondition: if the pieces write, each gets its own worktree.

arcforge worktree add <name> [--branch <b>] [--from <ref>] [--setup] --json
arcforge worktree list --json
arcforge worktree remove <name> [--force]

Read the path field out of the JSON. The location is derived by the engine, so a path you construct, remember, or guess will be the wrong one and everything downstream that looks for the worktree will miss it. --setup runs the project's installer inside the new tree; list annotates each entry by kind, and cd to a path is how you enter one — there is no switch command.

Already inside a worktree? Work there. Never nest a worktree inside a worktree. A path the user names explicitly overrides all of this — honor it with raw git.

Read the full file on GitHub · 163 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 163 lines · 57 tokens per session scan A 3e16bd233ceb

Subscribe to this mod's changes

dispatching is a skill published in the GitHub repository GregoryHo/arcforge (8 stars, last pushed 12d ago), licensed MIT. It adds 57 tokens to every session and 1,928 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

dispatching compared with skills from other repositories

dispatching next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
dispatchingGregoryHo/arcforgeSkill812d agoMITA57Claude Code, Codex
imagegenopenai/codexSkill133kyesterdayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99kyesterdayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill313k3d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143kyesterdayMITA95Claude Code
next-partial-prefetching-adoptionvercel/next.jsSkill143kyesterdayMITA103Claude Code