changelog-style

changelog-style is a skill for Claude Code, Codex from Grinv/steam-games-mcp. It costs 50 tokens per session (1,513 once invoked), scanned A, a copy of changelog-style, MIT.

A procedure for turning a range of Git commits into concise entries in a CHANGELOG.md file. A changelog is a user-facing record of what changed in the project.

In plain words
What is it for?
It is for adding changes to an Unreleased section before a release or moving them under a new version heading when publishing one.
Why use it?
It helps developers summarize completed work consistently without filling release notes with implementation details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It is for adding changes to an Unreleased section before a release or moving them under a new version heading when publishing one.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/grinv/steam-games-mcp/changelog-style
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Grinv/steam-games-mcp --skill changelog-style
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for changelog-style

README.md
[![agentmods](https://agentmods.dev/badge/skills/grinv/steam-games-mcp/changelog-style/github.svg)](https://agentmods.dev/skills/grinv/steam-games-mcp/changelog-style)
Your own site
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/changelog-style"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/changelog-style/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for changelog-style

Your own site · 80×15
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/changelog-style"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/changelog-style.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,513 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01513
Opus 5 $0.00025 $0.00757
Sonnet 5 $0.00010 $0.00303
Haiku 4.5 $0.00005 $0.00151

Measured 11d ago against content hash f3e06683cbd3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

changelog-style scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to changelog-style — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/changelog-style/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Changelog entries: style & workflow

Entries in CHANGELOG.md should be short and self-describing. Style reference: common-changelog. The workflow below (how to actually produce those entries from commit history) is synthesized from three changelog-generation agent skills: GoogleChromeLabs/changelog-generation-skill, ComposioHQ/awesome-claude-skills/changelog-generator, and glincker/changelog-generator.

Style

  • One line per entry — two only if it genuinely needs a "why". Common-changelog is stricter here ("a change should be brief and to the point, no more than one line long"); we allow a second line for a real rationale. Skip mechanism/implementation detail; that belongs in the commit message or PR description, not the changelog. Concrete gut-check: after writing an entry, measure the prose (excluding the trailing link) — past ~150 chars you're burying the fact, not stating it; reread it and cut, don't just eyeball "does this look like one line" (a long single physical line with no embedded newline still fails this rule even though it dodges the separate "no dangling link" issue below) — e.g. generalize the affected set instead of enumerating every affected tool/field by name (past 2-3 names, say "a keyless Web API tool" rather than listing all seven).
  • Imperative, present tense: "Add X", "Fix Y" — not "Added X" / "Fixed Y".
  • Self-describing: a reader skimming just the bullet — without its ### Added / ### Fixed category heading for context — should still understand the change and its effect.
  • Exclude dev-only/maintenance changes: dotfile tweaks, dev-dependency bumps, test-only changes, pure code-style edits — these are not interesting to someone consuming the released package, so they don't get an entry; put them in the commit message instead. Exception: a refactor that could have user-visible side effects (behavior change, perf, a fixed edge case) still gets an entry describing that effect, not the refactor itself.
  • Link commits/PRs/issues: reference the commit that made the change, and the PR or issue too when one exists. Exception: a version whose entire content is one single commit — don't repeat the identical link after every bullet; put one link at the section level instead (e.g. "Everything below is one commit: [<sha>](...)." right under the version heading).
  • No dangling link line: keep an entry and its link(s) on one physical source line, even if long. GitHub renders a single soft-wrapped newline inside a list item as a real line break, so a wrapped entry shows its link stranded alone on the next line instead of reading as one continuous bullet.

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 102 lines · 50 tokens per session scan A f3e06683cbd3

Subscribe to this mod's changes

changelog-style is a skill published in the GitHub repository Grinv/steam-games-mcp (4 stars, last pushed 17d ago), licensed MIT. It adds 50 tokens to every session and 1,513 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to changelog-style, differing in 7 lines, and is treated as a copy.

Related

Other skills, from other repositories

hmem-release

Pre-publish checklist for hmem: skills synced, version bumped, tests green, nothing forgotten. Use before npm publish or when the user says 'release', 'publish', 'push a release', or 'neue Version'.

Bumblebiber/hmem · 50 tokens

publish-release

Releases a new McpOrchestrator version end to end — version bump PR, tag, and the automated deploy to GitHub Releases, NuGet, and the MCP Registry. Use when asked to release, publish, deploy, ship, or bump the version of McpOrchestrator.

Byggarepop/dotnet-mcp-orchestrator · 63 tokens

release-notes

Writes user-facing release notes from a git commit range. Use when asked to draft release notes, a changelog entry, or "what's new" text for a release.

Byggarepop/dotnet-mcp-orchestrator · 39 tokens

release-and-publish

Ship a release end-to-end across every registry the project targets (npm, MCP Registry, GitHub Releases for .mcpb bundles, GHCR). Runs the final verification gate, fast-forwards main when the release rode a release PR, creates the annotated tag on the commit main now points at, pushes commits and tags, then publishes…

cyanheads/pubmed-mcp-server · 155 tokens

git-wrapup

Land working-tree changes as logical commits — the work grouped by concern, topped by a release commit (version bump, changelog, regenerated artifacts). Verify, commit. Stops at "committed locally on main" — or, when the project releases through a release PR, at "release branch pushed, PR open". No tag, no push to…

cyanheads/pubmed-mcp-server · 104 tokens

release-pr-review

Review pass on an open release PR (release/ → main) — the step between git-wrapup and release-and-publish when a project releases in gated release PR mode. Reads the PR's commit range through the code-simplifier lens plus a correctness review, verifies whatever an automated reviewer left on the PR, lands fixes as…

cyanheads/pubmed-mcp-server · 139 tokens