release

release is a skill for Claude Code, Codex from Grinv/steam-games-mcp. It costs 47 tokens per session (1,881 once invoked), scanned A, original, MIT.

A release procedure for the steam-games-mcp package, including changelog updates, consistency checks, versioning, tags, and publishing. A changelog is the record of user-visible changes between versions.

In plain words
What is it for?
It is for preparing and publishing a new package version, checking documentation and metadata, updating the changelog, creating the version tag, and pushing the release.
Why use it?
It reduces mistakes such as mismatched version files, incorrectly dated release notes, or a local Git tag that was never pushed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; installed under .agents/ (shared by several agents).

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/grinv/steam-games-mcp/release
Any agent
npx skills add Grinv/steam-games-mcp --skill release
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release

README.md
[![agentmods](https://agentmods.dev/badge/skills/grinv/steam-games-mcp/release.svg)](https://agentmods.dev/skills/grinv/steam-games-mcp/release)
Your own site
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/release"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/release.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,881 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01881
Opus 5 $0.00023 $0.00941
Sonnet 5 $0.00009 $0.00376
Haiku 4.5 $0.00005 $0.00188

Measured 6d ago against content hash 4d2789e43613, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/release/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Releasing

package.json is the single source of truth for the version. The npm version lifecycle hook runs scripts/sync-version.mjs, which propagates it to src/version.ts, manifest.json and server.json (incl. the .mcpb release-asset URL); version.test.ts guards that they never drift. The same script also dates CHANGELOG.md's [Unreleased] section into this version's own heading (and leaves a fresh empty [Unreleased] above it) — don't hand-retitle it yourself, before or after npm version; that manual step was forgotten twice before this automation existed. version.test.ts guards this too (the newest dated heading must match package.json's version).

A preversion hook (scripts/preversion-check.mjs) runs first, with two checks:

  • Unpushed-tag race: if the current package.json version already has a local git tag, it blocks unless that tag is also on origin — this is the exact race that once orphaned a version in a sibling repo (npm version run twice within minutes, the first tag/commit never pushed, silently buried under the second). Push the dangling tag (git push origin vX.Y.Z) or delete it if it was a mistake (git tag -d vX.Y.Z), then retry.
  • Empty [Unreleased]: presence-only safety net, not a substitute for actually running the skill below as a real judgment step. It blocks npm version if CHANGELOG.md's [Unreleased] section is empty: run the changelog-style skill against the commits since the last tag first — it's what actually makes the entries short, self-describing, free of implementation detail, and linked to their commits; the hook only confirms something is there, not that it follows that style. (Or re-run with CONFIRM_EMPTY_CHANGELOG=1 if this release genuinely has no user-facing changes, e.g. a pure dependency bump.)

When invoked as this skill, run these as explicit steps, not optional — don't rely on the preversion hook alone to catch a skipped one:

  1. Invoke the changelog-style skill against the commits since the last tag; write/fix the [Unreleased] entries per its style rules.
  2. Run the docs-consistency-check skill.
  3. STEAM_API_KEY=... npm run check:api locally with your own key, to also exercise the key-gated player endpoints (GetOwnedGames, GetFriendList, GetPlayerBans, ResolveVanityURL, GetSchemaForGame, …) against live Steam — release.yml runs check:api with no STEAM_API_KEY secret configured, so its key-gated checks always skip there and only the keyless Storefront/Web API checks actually gate CI.
  4. Commit everything from steps 1–2.
  5. Confirm every check the release was gated on actually finished and reported. A verification that is still running, or that died partway (a subagent lost to an API error, a tool outage), is not a pass — either re-run it to completion or tell the user which surface is unverified and let them decide. Your own narrower re-check is not a substitute: it is built from the diff you just wrote, so it inherits the same blind spots, while the skill's checklist is what covers the tools you did not touch. discover_games shipped in v0.13.0 with no output cap this way — a relaunched sweep was mid- flight at tag time and reported that blocker half an hour after publish.
  6. npm version <patch|minor|major> — preversion gate, then bumps + syncs every file + commits "release: vX.Y.Z" + tags vX.Y.Z.
  7. git push --follow-tags — pushing the tag triggers .github/workflows/release.yml.

The tag push (v*) runs the Release workflow: check:api gate → build → test → pack .mcpb → extract CHANGELOG.md's section for this version (fails loudly, not silently, if that section is empty — the workflow's own safety net for whatever slipped past sync-version.mjs/preversion-check.mjs) → GitHub Release → npm publish (OIDC trusted publishing, with provenance, pinned to an exact verified-good npm version — no token; skipped without failing the job if this version is already on npm, so a re-run after a partial failure doesn't abort) → inject the just-packed .mcpb's SHA-256 into server.json (fails loudly if the injection didn't actually match a package, instead of silently leaving a stale hash) → publish to the official MCP Registry (mcp-publisher, GitHub OIDC; mcp-publisher itself is pinned to an exact version + verified SHA-256 rather than latest, since this step runs with live OIDC publishing credentials). Never hand-edit the version in the derived files; bump package.json via npm version and let the hook sync the rest.

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 118 lines · 47 tokens per session scan A 4d2789e43613

Subscribe to this mod's changes

release is a skill published in the GitHub repository Grinv/steam-games-mcp (4 stars, last pushed 12d ago), licensed MIT. It adds 47 tokens to every session and 1,881 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

release

Cut a release of tmdb-mcp — draft CHANGELOG entries, check docs/metadata consistency, then bump/tag/push. Use when asked to release, cut a version, or publish a new version of this package.

Grinv/tmdb-mcp · 47 tokens

changelog-style

Turn a commit range into CHANGELOG.md entries following common-changelog style. Use when finishing a PR or cutting a release, to write/fix the [Unreleased] section's entries — moving [Unreleased] under a new dated version heading is a separate, automated step (see the release skill / scripts/sync-version.mjs), not…

Grinv/tmdb-mcp · 78 tokens

release

Cut a release of mal-mcp — draft CHANGELOG entries, check docs/metadata consistency, then bump/tag/push. Use when asked to release, cut a version, or publish a new version of this package.

Grinv/mal-mcp · 46 tokens

changelog-style

Turn a commit range into CHANGELOG.md entries following common-changelog style. Use when finishing a PR (adding to the [Unreleased] section) or cutting a release (moving [Unreleased] under a new version heading).

Grinv/mal-mcp · 50 tokens

release

Use when the user asks to cut, tag, or ship an openings-mcp release (e.g. "release v0.8.0"), to run pre-release provider smoke tests, or to rewrite a fresh release's auto-generated notes.

amikai/openings-mcp · 51 tokens

hmem-release

Pre-publish checklist for hmem: skills synced, version bumped, tests green, nothing forgotten. Use before npm publish or when the user says 'release', 'publish', 'push a release', or 'neue Version'.

Bumblebiber/hmem · 50 tokens