downstream-impact

downstream-impact is a skill for Claude Code, Codex from gtapps/claude-code-hermit. It costs 170 tokens per session (1,128 once invoked), scanned A, a copy of downstream-impact, MIT.

A read-only guide that explains what a code change, feature, pull request, or plan will change for people operating downstream systems. It compares the before-and-after workflow and can include a diagram.

In plain words
What is it for?
Use it to analyse a diff, branch, pull request, plan, or proposed change and explain its effects on downstream users and operators.
Why use it?
It shifts attention from implementation details to what maintainers and operators will actually notice. This helps decide whether a change is worth shipping and how to describe it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit Use it to analyse a diff, branch, pull request, plan, or proposed change and explain its effects on downstream users and operators.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gtapps/claude-code-hermit/downstream-impact
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gtapps/claude-code-hermit --skill downstream-impact
Clone the repo
git clone --depth 1 https://github.com/gtapps/claude-code-hermit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for downstream-impact

README.md
[![agentmods](https://agentmods.dev/badge/skills/gtapps/claude-code-hermit/downstream-impact/github.svg)](https://agentmods.dev/skills/gtapps/claude-code-hermit/downstream-impact)
Your own site
<a href="https://agentmods.dev/skills/gtapps/claude-code-hermit/downstream-impact"><img src="https://agentmods.dev/badge/skills/gtapps/claude-code-hermit/downstream-impact/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for downstream-impact

Your own site · 80×15
<a href="https://agentmods.dev/skills/gtapps/claude-code-hermit/downstream-impact"><img src="https://agentmods.dev/badge/skills/gtapps/claude-code-hermit/downstream-impact.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 170 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00170 $0.01128
Opus 5.5 $0.00068 $0.00451
Sonnet 5.5 $0.00034 $0.00226
Haiku 4.5 $0.00017 $0.00113

Measured 1mo ago against content hash b1fe9f4d15a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

downstream-impact scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to downstream-impact — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/downstream-impact/SKILL.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Downstream Impact

The question behind every invocation: if this ships, what does a hermit running on someone else's box do differently, and what does the person chatting with it notice? Not the diff, not the architecture. The reader is the maintainer deciding whether a change is worth shipping, how to word the changelog, or how to explain it to an operator on Discord.

Read-only. Never edits, commits, or releases.

Usage

  • /downstream-impact — the change under discussion in this conversation; otherwise git diff main...HEAD plus the working tree; on a clean main, every plugin's [Unreleased] section.
  • /downstream-impact <PR number> — gh pr diff <N> and the PR body.
  • /downstream-impact <branch> — that branch against main.
  • /downstream-impact <plan file> — the plan's steps, before anything is built.
  • /downstream-impact "<described change>" — a change that exists only as an idea; label every claim as assumed.

Step 1 — Locate the touchpoints

A change reaches downstream only through a few surfaces. Read only what the diff (or plan) touches and check each surface:

  • Operator chat: channel notices, push notifications, AskUserQuestion prompts, skill text that composes messages. Does the operator see new, fewer, or differently worded messages? Is there a new thing they can ask for?
  • Hermit flow: hooks, heartbeat, routines, watches, watchdog, session start/close. Does the hermit wake more, less, or for a different reason? Did a step move from the model to a script, or the reverse?
  • Upgrade path: templates/, migrations, ### Upgrade Instructions. What does hermit-evolve rewrite, what does the operator do by hand, what operator-edited file survives.
  • Gates: min_claude_code_version, required_core_version, new config keys, permission or deny rules, default on or off. Who is excluded, who has to opt in.
  • Cost: per-wake context, hook stdout, new always-loaded text.
  • Reach: main is staging. Installed operators see nothing until the plugin's version bumps; --plugin-dir testers and fresh installs see main HEAD. Say which group this reaches today.

Read the full file on GitHub · 52 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 52 lines · 170 tokens per session scan A b1fe9f4d15a5

Subscribe to this mod's changes

downstream-impact is a skill published in the GitHub repository gtapps/claude-code-hermit (75 stars, last pushed 3d ago), licensed MIT. It adds 170 tokens to every session and 1,128 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to downstream-impact, differing in 0 lines, and is treated as a copy.

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