remotion-interactivity

remotion-interactivity is a skill for Claude Code, Codex from guanyang/open-agent-hub. It costs 26 tokens per session (175 once invoked), scanned A, original, MIT.

Guidance for making Remotion video elements interactive and editable in Remotion Studio's visual mode and timeline.

In plain words
What is it for?
Use it when building editable animations, interactive components, or timeline-based video editing interfaces.
Why use it?
It helps preserve useful editing controls when scenes contain animated components or video and audio clips.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the open-agent-hub plugin — 102 skills, 3 commands, 5 agents, 6 MCP servers shipped together

Good fit Use it when building editable animations, interactive components, or timeline-based video editing interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/guanyang/open-agent-hub/remotion-interactivity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add guanyang/open-agent-hub --skill remotion-interactivity
Clone the repo
git clone --depth 1 https://github.com/guanyang/open-agent-hub

Made for: Claude Code, Codex.

Or install open-agent-hub, the plugin that ships this one along with the rest of its 102 skills, 3 commands, 5 agents, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-interactivity

README.md
[![agentmods](https://agentmods.dev/badge/skills/guanyang/open-agent-hub/remotion-interactivity.svg)](https://agentmods.dev/skills/guanyang/open-agent-hub/remotion-interactivity)
Your own site
<a href="https://agentmods.dev/skills/guanyang/open-agent-hub/remotion-interactivity"><img src="https://agentmods.dev/badge/skills/guanyang/open-agent-hub/remotion-interactivity.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00175
Opus 5 $0.00013 $0.00088
Sonnet 5 $0.00005 $0.00035
Haiku 4.5 $0.00003 $0.00017

Measured 4d ago against content hash f48586fcd9d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

remotion-interactivity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/remotion-best-practices/remotion-interactivity/SKILL.md · 19 lines

What it actually says

Remotion Interactivity

Use the canonical interactivity best-practices page instead: Interactivity best practices

To make an element or custom component interactive, use: Make a component interactive

Video editing

If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 19 lines · 26 tokens per session scan A f48586fcd9d3

Subscribe to this mod's changes

remotion-interactivity is a skill published in the GitHub repository guanyang/open-agent-hub (959 stars, last pushed 2d ago), licensed MIT. It adds 26 tokens to every session and 175 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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