critique

A user-experience design review that examines how an interface looks and works, including visual hierarchy, information structure, emotional tone, and signs of generic AI-generated design.

In plain words
What is it for?
It helps review screens, find unclear primary actions, assess visual flow, detect common AI-design patterns, and suggest concrete improvements.
Why use it?
It identifies confusing priorities and design patterns that make an interface feel repetitive or hard to use.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/guillermoscript/lms-front/critique
Any agent
npx skills add guillermoscript/lms-front --skill critique
Clone the repo
git clone --depth 1 https://github.com/guillermoscript/lms-front

Made for: Claude Code, Codex.

Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,126 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00030 $0.01126
Opus 5 $0.00015 $0.00563
Sonnet 5 $0.00006 $0.00225
Haiku 4.5 $0.00003 $0.00113

Measured 2d ago against content hash 244084b8fefc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to critique — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/critique/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.

First: Use the frontend-design skill for design principles and anti-patterns.

Design Critique

Evaluate the interface across these dimensions:

1. AI Slop Detection (CRITICAL)

This is the most important check. Does this look like every other AI-generated interface from 2024-2025?

Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.

The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.

2. Visual Hierarchy

  • Does the eye flow to the most important element first?
  • Is there a clear primary action? Can you spot it in 2 seconds?
  • Do size, color, and position communicate importance correctly?
  • Is there visual competition between elements that should have different weights?

3. Information Architecture

  • Is the structure intuitive? Would a new user understand the organization?
  • Is related content grouped logically?
  • Are there too many choices at once? (cognitive overload)
  • Is the navigation clear and predictable?

4. Emotional Resonance

  • What emotion does this interface evoke? Is that intentional?
  • Does it match the brand personality?
  • Does it feel trustworthy, approachable, premium, playful—whatever it should feel?
  • Would the target user feel "this is for me"?

5. Discoverability & Affordance

  • Are interactive elements obviously interactive?
  • Would a user know what to do without instructions?
  • Are hover/focus states providing useful feedback?
  • Are there hidden features that should be more visible?

6. Composition & Balance

  • Does the layout feel balanced or uncomfortably weighted?
  • Is whitespace used intentionally or just leftover?
  • Is there visual rhythm in spacing and repetition?
  • Does asymmetry feel designed or accidental?

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 118 lines · 30 tokens per session scan A 244084b8fefc

Subscribe to this mod's changes

critique is a skill published in the GitHub repository guillermoscript/lms-front (24 stars, last pushed 2d ago), licensed MIT. It adds 30 tokens to every session and 1,126 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to critique, differing in 0 lines, and is treated as a copy.

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