threejs-postprocessing

threejs-postprocessing is a skill for Claude Code from GuitarAlchemist/ga. It costs 41 tokens per session (3,754 once invoked), scanned A, a copy of threejs-postprocessing, MIT.

A guide to applying post-processing to a rendered Three.js scene, meaning visual effects added after the scene has been drawn. It covers effects such as bloom, depth of field, blur, color changes, and screen-space shaders.

In plain words
What is it for?
Use it to set up an EffectComposer, combine rendering passes, add glow or depth-of-field effects, and create custom screen effects.
Why use it?
It helps add image-wide visual treatment without changing every object in the scene.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to set up an EffectComposer, combine rendering passes, add glow or depth-of-field effects, and create custom screen effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/guitaralchemist/ga/threejs-postprocessing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GuitarAlchemist/ga --skill threejs-postprocessing
Clone the repo
git clone --depth 1 https://github.com/GuitarAlchemist/ga

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-postprocessing

README.md
[![agentmods](https://agentmods.dev/badge/skills/guitaralchemist/ga/threejs-postprocessing/github.svg)](https://agentmods.dev/skills/guitaralchemist/ga/threejs-postprocessing)
Your own site
<a href="https://agentmods.dev/skills/guitaralchemist/ga/threejs-postprocessing"><img src="https://agentmods.dev/badge/skills/guitaralchemist/ga/threejs-postprocessing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-postprocessing

Your own site · 80×15
<a href="https://agentmods.dev/skills/guitaralchemist/ga/threejs-postprocessing"><img src="https://agentmods.dev/badge/skills/guitaralchemist/ga/threejs-postprocessing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,754 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03754
Opus 5 $0.00020 $0.01877
Sonnet 5 $0.00008 $0.00751
Haiku 4.5 $0.00004 $0.00375

Measured 9d ago against content hash 570b86434c30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-postprocessing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to threejs-postprocessing — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/threejs-postprocessing/SKILL.md · 603 lines

How it starts

The opening of the file, as written. The whole thing — 603 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Post-Processing

Quick Start

import * as THREE from "three";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";

// Setup composer
const composer = new EffectComposer(renderer);

// Render scene
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);

// Add bloom
const bloomPass = new UnrealBloomPass(
  new THREE.Vector2(window.innerWidth, window.innerHeight),
  1.5, // strength
  0.4, // radius
  0.85, // threshold
);
composer.addPass(bloomPass);

// Animation loop - use composer instead of renderer
function animate() {
  requestAnimationFrame(animate);
  composer.render(); // NOT renderer.render()
}

EffectComposer Setup

import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";

const composer = new EffectComposer(renderer);

// First pass: render scene
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);

// Add more passes...
composer.addPass(effectPass);

// Last pass should render to screen
effectPass.renderToScreen = true; // Default for last pass

// Handle resize
function onResize() {
  const width = window.innerWidth;
  const height = window.innerHeight;

  camera.aspect = width / height;
  camera.updateProjectionMatrix();

  renderer.setSize(width, height);
  composer.setSize(width, height);
}

Common Effects

Bloom (Glow)

import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";

const bloomPass = new UnrealBloomPass(
  new THREE.Vector2(window.innerWidth, window.innerHeight),
  1.5, // strength - intensity of glow
  0.4, // radius - spread of glow
  0.85, // threshold - brightness threshold
);

composer.addPass(bloomPass);

// Adjust at runtime
bloomPass.strength = 2.0;
bloomPass.threshold = 0.5;
bloomPass.radius = 0.8;

Read the full file on GitHub · 603 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 603 lines · 41 tokens per session scan A 570b86434c30

Subscribe to this mod's changes

threejs-postprocessing is a skill published in the GitHub repository GuitarAlchemist/ga (2 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 3,754 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to threejs-postprocessing, differing in 3 lines, and is treated as a copy.

Related

Other skills, from other repositories

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ultragoal with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 52 tokens

debug-optimize-lcp

Guides debugging and optimizing Largest Contentful Paint (LCP) using Chrome DevTools MCP tools. Use this skill whenever the user asks about LCP performance, slow page loads, Core Web Vitals optimization, or wants to understand why their page's main content takes too long to appear. Also use when the user mentions…

ChromeDevTools/chrome-devtools-mcp · 99 tokens

repro-admin

Reproduce an EmDash admin UI bug. Attach a container, start the demo dev server, drive the admin with agent-browser using the dev-bypass session, and capture the reproduction as screenshots plus a replayable transcript.

emdash-cms/emdash · 48 tokens

create-site

Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, or scaffold a new…

microsoft/power-platform-skills · 73 tokens

prototype-web

A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.

nexu-io/html-anything · 24 tokens

menu-transitions-rtl

Animate react-horizontal-scrolling-menu scrolling and build right-to-left menus: noPolyfill defaults to true since v8, so transitionDuration (default 500), a custom-easing-function transitionBehavior, and per-call ScrollOptions { duration, boundary } on scrollToItem/scrollNext/scrollPrev are silently ignored unless…

asmyshlyaev177/react-horizontal-scrolling-menu · 137 tokens