boring-ui: Skill for Claude Code

.agents/skill-references/show-me/humanlayer-show-me/SKILL.md

show-me is a skill for Claude Code, Codex from hachej/boring-ui. It costs 25 tokens per session (775 once invoked), scanned A, a copy of show-me, MIT.

A guide for explaining technical topics with small diagrams, code sketches, component trees, file trees, or focused HTML examples.

In plain words
What is it for?
Use it to illustrate algorithms, runtime flow, UI structure, file responsibilities, or interactions between components.
Why use it?
Some relationships are difficult to understand from prose alone. Visual sketches can make logic, structure, and data flow clearer.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is hachej/boring-ui's own configuration. It tells Claude Code and Codex how to work on boring-ui itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boring-ui configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hachej/boring-ui. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hachej/boring-ui/main/.agents/skill-references/show-me/humanlayer-show-me/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hachej/boring-ui

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for show-me

README.md
[![agentmods](https://agentmods.dev/badge/skills/hachej/boring-ui/humanlayer-show-me.svg)](https://agentmods.dev/skills/hachej/boring-ui/humanlayer-show-me)
Your own site
<a href="https://agentmods.dev/skills/hachej/boring-ui/humanlayer-show-me"><img src="https://agentmods.dev/badge/skills/hachej/boring-ui/humanlayer-show-me.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 775 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00775
Opus 5 $0.00013 $0.00387
Sonnet 5 $0.00005 $0.00155
Haiku 4.5 $0.00003 $0.00077

Measured 4d ago against content hash bea6da70a580, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

show-me scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to show-me — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skill-references/show-me/humanlayer-show-me/SKILL.md · 128 lines

What it actually says

Help the user understand the current topic of conversation visually. Skip the preamble and keep prose brief. Pick the smallest view that makes the key point clear.

  • Show logic or an algorithm as pseudocode:
on(save)
  if content is unchanged
    return cached result
  write new content
  return fresh result
  • Show runtime control flow as a call tree:
submitForm
  createSession
    persistPrompt
    launchAgent
  navigateToSession
  • Show UI structure as a component tree, including state and module boundaries that matter:
<SessionPage> (apps/example/src/routes/session.tsx)
  useSessionEvents()
  <SessionToolbar>
    <RunSkillButton> (packages/ui)
  • Show file responsibility or a broad refactor as a shallow file tree:
src/
├── commands/       # parses user actions
├── sessions/       # owns session state
└── transport/      # sends API requests
  • Show component interaction, control flow, or data flow with Mermaid:
sequenceDiagram
    participant User
    participant UI
    participant Daemon
    User->>UI: choose command
    UI->>Daemon: send expanded prompt
    Daemon-->>UI: stream result
  • Use diff when the point is what changes and the surrounding shape already exists. Match the diff shape to the topic.

For a component change:

 <SessionPage>
   useSessionEvents()
   <SessionToolbar>
+    <RunSkillButton />
   <SessionTimeline>
+    <SkillResultCard />

For a file-layout change:

 src/
 ├── commands/
+│   └── show-me.ts       # expands the slash command
 ├── sessions/
-└── transport.ts
+└── transport/
+    ├── client.ts
+    └── stream.ts

For a call-tree or call-stack change:

 submitForm
   createSession
     persistPrompt
+    expandSkillMention
     launchAgent
-  navigateToSession
+  navigateToSession
+    subscribeToEvents

For a state or control-flow change:

 on(save)
-  write content
+  if content is unchanged
+    return cached result
+  write new content
+  invalidate cache
  • Show the whole block when most of it is new, when omitted context would hide ownership or order, or when the user needs a copyable target shape:
function expandSkill(command: string): string {
  const skillName = command.slice(1)
  return `use the ${skillName} skill`
}
  • For a visual UI, layout, state comparison, or concept too dense for Mermaid, write one focused HTML file — a diagram, an infographic, or a short slide deck, whichever fits the point. Match the product's colors, type, spacing, and components; use real labels and data; support desktop and mobile. Then open it for the user:
Bash(open path/to/show-me-{description}.html)

guidance

Place each visual next to the short text it supports. Keep only the calls, files, props, states, and boundaries needed to answer the user's current question or the options to resolve the current discussion point.

You may use one of these, you may use several, it is unlikely you will use all of them. Use your judgement and don't overwhelm the user.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 128 lines · 25 tokens per session scan A bea6da70a580

Subscribe to this mod's changes

show-me is a skill published in the GitHub repository hachej/boring-ui (46 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 775 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to show-me, differing in 0 lines, and is treated as a copy.

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