goal-setting

goal-setting is a skill for Claude Code, Codex from hajekim/agentic-design-patterns-extension. It costs 410 tokens per session (4,699 once invoked), scanned A, a copy of goal-setting, MIT.

A pattern for giving an agent clear objectives, measurable success conditions, progress tracking, and checkpoints during a task.

In plain words
What is it for?
Use it to break objectives into sub-goals, monitor progress, report completion, adapt when performance drops, and balance competing priorities.
Why use it?
It makes it easier to tell whether a multi-step or long-running task is succeeding and to notice when the agent has drifted away from its objective.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to break objectives into sub-goals, monitor progress, report completion, adapt when performance drops, and balance competing priorities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hajekim/agentic-design-patterns-extension/goal-setting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hajekim/agentic-design-patterns-extension --skill goal-setting
Clone the repo
git clone --depth 1 https://github.com/hajekim/agentic-design-patterns-extension

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for goal-setting

README.md
[![agentmods](https://agentmods.dev/badge/skills/hajekim/agentic-design-patterns-extension/goal-setting/github.svg)](https://agentmods.dev/skills/hajekim/agentic-design-patterns-extension/goal-setting)
Your own site
<a href="https://agentmods.dev/skills/hajekim/agentic-design-patterns-extension/goal-setting"><img src="https://agentmods.dev/badge/skills/hajekim/agentic-design-patterns-extension/goal-setting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for goal-setting

Your own site · 80×15
<a href="https://agentmods.dev/skills/hajekim/agentic-design-patterns-extension/goal-setting"><img src="https://agentmods.dev/badge/skills/hajekim/agentic-design-patterns-extension/goal-setting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 410 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00410 $0.04699
Opus 5 $0.00205 $0.02350
Sonnet 5 $0.00082 $0.00940
Haiku 4.5 $0.00041 $0.00470

Measured 8d ago against content hash 0a78bc61ef44, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

goal-setting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to goal-setting — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/goal-setting/SKILL.md · 523 lines

How it starts

The opening of the file, as written. The whole thing — 523 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Goal Setting & Monitoring Pattern

Overview

The Goal Setting & Monitoring Pattern equips agents with the ability to define, track, and adapt toward explicit objectives. Rather than passively executing instructions, goal-driven agents maintain awareness of what success looks like, measure their progress against defined criteria, and adjust their strategies when they detect goal drift or underperformance.

Core Principle: An agent without a goal is just a tool — an agent with a goal is a collaborator that knows when it has succeeded (or failed).

When This Skill Applies

Activate this pattern when:

  • Agent tasks span multiple steps and require progress tracking
  • Success must be explicitly defined and measurable, not just qualitative
  • Agents need to self-correct when drifting from objectives
  • Long-running tasks require checkpointing and status reporting
  • Hierarchical goals with sub-goals need coordination
  • Agents must balance competing objectives with different priorities
  • Stakeholders need visibility into agent progress and completion

Rule of thumb: Use Goal Setting when "did the agent succeed?" has a real answer that must be verified, not just assumed.

Goal Hierarchy

SMART Goals for Agents

Effective agent goals are:

  • Specific: Clear definition of what must be accomplished
  • Measurable: Observable criteria to determine completion
  • Achievable: Within the agent's capability set and available tools
  • Relevant: Aligned with the user's true intent, not just literal instruction
  • Time-bound: Defined completion criteria or iteration limits

Goal Decomposition Structure

High-Level Goal (Strategic)
├── Sub-Goal 1 (Tactical)
│   ├── Task 1.1 (Operational)
│   └── Task 1.2 (Operational)
├── Sub-Goal 2 (Tactical)
│   ├── Task 2.1 (Operational)
│   └── Task 2.2 (Operational)
└── Synthesis Goal (Integration)
    └── Validation Task

DEFINE → PLAN → ACTION Workflow

DEFINE

Establish the goal framework:

  1. What is the primary objective? (State in measurable terms)
  2. What are the sub-goals that compose the primary goal?
  3. How is progress measured at each level? (Metrics, completion criteria)
  4. What constitutes success vs. partial success vs. failure?
  5. What are the constraints? (Time, resources, iteration limits)

Read the full file on GitHub · 523 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 523 lines · 410 tokens per session scan A 0a78bc61ef44

Subscribe to this mod's changes

goal-setting is a skill published in the GitHub repository hajekim/agentic-design-patterns-extension (1 stars, last pushed 5mo ago), licensed MIT. It adds 410 tokens to every session and 4,699 once invoked, about $0.0020 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to goal-setting, differing in 3 lines, and is treated as a copy.