Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hamzabellouch/agent-skills --skill webxr-3d-spatial-designgit clone --depth 1 https://github.com/hamzabellouch/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hamzabellouch/agent-skills/webxr-3d-spatial-design)<a href="https://agentmods.dev/skills/hamzabellouch/agent-skills/webxr-3d-spatial-design"><img src="https://agentmods.dev/badge/skills/hamzabellouch/agent-skills/webxr-3d-spatial-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hamzabellouch/agent-skills/webxr-3d-spatial-design"><img src="https://agentmods.dev/badge/skills/hamzabellouch/agent-skills/webxr-3d-spatial-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.01793 |
| Opus 5.5 | $0.00028 | $0.00717 |
| Sonnet 5.5 | $0.00014 | $0.00359 |
| Haiku 4.5 | $0.00007 | $0.00179 |
Grade A, and why
webxr-3d-spatial-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.
WebXR & 3D Spatial Design Production Guidelines
This skill covers architecture, frame loop synchronization, input handling (tracked controllers, hand tracking, raycasting), spatial audio integration, and performance optimization for WebXR and Three.js applications across VR headsets and AR pass-through devices.
1. WebXR Lifecycle & Session Management
1.1 Session Initialization (Immersive VR vs Immersive AR)
import * as THREE from 'three';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import { ARButton } from 'three/addons/webxr/ARButton.js';
class SpatialApp {
constructor() {
this.container = document.createElement('div');
document.body.appendChild(this.container);
// 1. Scene & Camera Setup
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.1,
20
);
this.camera.position.set(0, 1.6, 0); // 1.6m height standard human eye level
// 2. Renderer with WebXR enabled
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.xr.enabled = true;
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.container.appendChild(this.renderer.domElement);
this.initButtons();
this.initLighting();
}
initButtons() {
// Add VR entry button to DOM
document.body.appendChild(VRButton.createButton(this.renderer));
}
initLighting() {
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
this.scene.add(ambientLight);
const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);
dirLight.position.set(2, 4, 2);
dirLight.castShadow = true;
this.scene.add(dirLight);
}
// 3. WebXR-compliant Render Loop (Do NOT use requestAnimationFrame directly)
start() {
this.renderer.setAnimationLoop((timestamp, frame) => {
this.update(timestamp, frame);
this.renderer.render(this.scene, this.camera);
});
}
update(timestamp, frame) {
// Frame delta handling
if (frame) {
const session = frame.session;
// Process XR input sources / reference space poses
}
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 211 lines · 70 tokens per session scan A 64ee88c05aa1
webxr-3d-spatial-design is a skill published in the GitHub repository hamzabellouch/agent-skills (8 stars, last pushed today), licensed MIT. It adds 70 tokens to every session and 1,793 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.
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